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Fantasy Grounds Is Going Free To Play
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<blockquote data-quote="RosenMcStern" data-source="post: 9797165" data-attributes="member: 7054438"><p>Hi Adam, and thank you for this reply. May I ask you if you are planning an improvement of the resolution of standard UI components ? Fantasy Grounds is currently working with a standard size of 20px buttons, icons, comboboxes, etc. This was absolutely fine when FG came out, given that many people still had 800x600 monitors at the time, but at the resolution of a modern screen it is annoying to have to "hit" such a small area to click a button. Not to mention that some of us older users can have eyesight issues at that resolution.</p><p></p><p>This impacts usability/accessibility, too, as most of the standard icons attached to components are limited to 20x20, whereas modern interfaces tend to have much bigger icons or at least to allow scaling. It's really a shame because FG allows you to manipulate these visual components very easily, but being limited to a 20x20 marker telling you that a token is wounded, when the token itself is a gorgeous 1800x1200 pseudo-3d image, severely impairs the intuitiveness of the graphic implementation.</p><p></p><p>Of course I understand that backwards compatibility is the key issue here, as changing the size of standard components would disrupt the existing rulesets. You guys are doing a fantastic job in accompanying third party developers towards adapting their creations to the improvements you make. I was just wondering if this is being treated as we speak.</p></blockquote><p></p>
[QUOTE="RosenMcStern, post: 9797165, member: 7054438"] Hi Adam, and thank you for this reply. May I ask you if you are planning an improvement of the resolution of standard UI components ? Fantasy Grounds is currently working with a standard size of 20px buttons, icons, comboboxes, etc. This was absolutely fine when FG came out, given that many people still had 800x600 monitors at the time, but at the resolution of a modern screen it is annoying to have to "hit" such a small area to click a button. Not to mention that some of us older users can have eyesight issues at that resolution. This impacts usability/accessibility, too, as most of the standard icons attached to components are limited to 20x20, whereas modern interfaces tend to have much bigger icons or at least to allow scaling. It's really a shame because FG allows you to manipulate these visual components very easily, but being limited to a 20x20 marker telling you that a token is wounded, when the token itself is a gorgeous 1800x1200 pseudo-3d image, severely impairs the intuitiveness of the graphic implementation. Of course I understand that backwards compatibility is the key issue here, as changing the size of standard components would disrupt the existing rulesets. You guys are doing a fantastic job in accompanying third party developers towards adapting their creations to the improvements you make. I was just wondering if this is being treated as we speak. [/QUOTE]
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Fantasy Grounds Is Going Free To Play
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