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Fantasy Grounds Unity Kickstarter Has Launched
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<blockquote data-quote="smiteworks" data-source="post: 7779037" data-attributes="member: 87795"><p>This Kickstarter is to introduce the new version that we've built to the world. Kickstarter is a great avenue to do that. In our case it was not needed for funding. We've been funding development of it with current revenue for the last several years. We showed prototyping of dynamic LOS many years back as well. It's one of the new features, along with tile based map building, painting with images and more. The big time-sink for us has been in simply rebuilding everything to run in Unity in a way that will let people simply port over their campaigns, modules or rulesets from Fantasy Grounds Classic. </p><p></p><p>This first phase addresses some of the biggest weaknesses in our platform. It doesn't address all of them, but it does hit some of the biggest items. We think we have a lot of other strengths in the current version and this should add to that. The way we deliver features that other VTTs may already have will also be a distinguishing factor for people in the market for VTTs. We will continue to build from this new point and we should be able to pick up speed now that we have reached this point. </p><p></p><p>We believe that the VTT space will continue to grow for all parties.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7779037, member: 87795"] This Kickstarter is to introduce the new version that we've built to the world. Kickstarter is a great avenue to do that. In our case it was not needed for funding. We've been funding development of it with current revenue for the last several years. We showed prototyping of dynamic LOS many years back as well. It's one of the new features, along with tile based map building, painting with images and more. The big time-sink for us has been in simply rebuilding everything to run in Unity in a way that will let people simply port over their campaigns, modules or rulesets from Fantasy Grounds Classic. This first phase addresses some of the biggest weaknesses in our platform. It doesn't address all of them, but it does hit some of the biggest items. We think we have a lot of other strengths in the current version and this should add to that. The way we deliver features that other VTTs may already have will also be a distinguishing factor for people in the market for VTTs. We will continue to build from this new point and we should be able to pick up speed now that we have reached this point. We believe that the VTT space will continue to grow for all parties. [/QUOTE]
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Fantasy Grounds Unity Kickstarter Has Launched
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