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Fantasy Grounds Unity Kickstarter Has Launched
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<blockquote data-quote="smiteworks" data-source="post: 7779233" data-attributes="member: 87795"><p>There are lots of things possible in the future, but the initial launch will feature native 64-bit support for Windows PC, Mac and Linux, hosting games without needing to configure your router to allow port forwarding, improved support for new graphic cards and just a better platform for us adding new features -- such as the enhancements we have added to maps and images. For instance, we were able to add support for animated FX layers with relative ease by incorporating a package available on the Unity Asset Store. It is possible to compile to tablet, Playstation, Xbox and Web with Unity, but there are other considerations there that would need to be addressed and planned for first. Nothing concrete has been announced on that front. </p><p></p><p>For multi-monitor support, I have been running this for a decade already with the current implementation. I use two monitors side-by-side and stretch across those. I sometimes also connect a 2nd instance for players to an additional monitor, TV or projector. If you are asking for the ability for the GM or players to pop windows outside of the existing application window, then this is something different than multiple monitor support and is something that was not well supported with Unity any more than our previous platform; however, support for this is growing and may be possible now.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7779233, member: 87795"] There are lots of things possible in the future, but the initial launch will feature native 64-bit support for Windows PC, Mac and Linux, hosting games without needing to configure your router to allow port forwarding, improved support for new graphic cards and just a better platform for us adding new features -- such as the enhancements we have added to maps and images. For instance, we were able to add support for animated FX layers with relative ease by incorporating a package available on the Unity Asset Store. It is possible to compile to tablet, Playstation, Xbox and Web with Unity, but there are other considerations there that would need to be addressed and planned for first. Nothing concrete has been announced on that front. For multi-monitor support, I have been running this for a decade already with the current implementation. I use two monitors side-by-side and stretch across those. I sometimes also connect a 2nd instance for players to an additional monitor, TV or projector. If you are asking for the ability for the GM or players to pop windows outside of the existing application window, then this is something different than multiple monitor support and is something that was not well supported with Unity any more than our previous platform; however, support for this is growing and may be possible now. [/QUOTE]
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Fantasy Grounds Unity Kickstarter Has Launched
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