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<blockquote data-quote="smiteworks" data-source="post: 7666756" data-attributes="member: 87795"><p>You can create your own treasures in advance and they will be stored in a window full of Treasure Parcels. Most DM's start with a map, build a story entry and then link the story to the map and the treasures, npcs and encounters to the story. If you need a magic item that isn't yet available, you can create that item or derive it from an existing item and then drag that into your treasure parcel along with whatever coinage you have. Once the players discover or earn that treasure, you typically drag it to the Player's Party Sheet and then divvy it out with a click of a button.</p><p></p><p>We already have a bunch of the DMG done, we just want to put in some new code and functionality for it before we submit it to Wizards of the Coast for review. For instance, there are tons and tons of random tables and magic items and those are all ready. We are really hoping that we can come up with a cool option to allow for some fully automated treasure building steps, compilation of magic weapons with a base item + magical properties and stuff like that. I'm not sure yet if we'll be able to do that prior to launch or if we'll have to look at releasing a straight port first, followed by some additional enhancements after the fact.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7666756, member: 87795"] You can create your own treasures in advance and they will be stored in a window full of Treasure Parcels. Most DM's start with a map, build a story entry and then link the story to the map and the treasures, npcs and encounters to the story. If you need a magic item that isn't yet available, you can create that item or derive it from an existing item and then drag that into your treasure parcel along with whatever coinage you have. Once the players discover or earn that treasure, you typically drag it to the Player's Party Sheet and then divvy it out with a click of a button. We already have a bunch of the DMG done, we just want to put in some new code and functionality for it before we submit it to Wizards of the Coast for review. For instance, there are tons and tons of random tables and magic items and those are all ready. We are really hoping that we can come up with a cool option to allow for some fully automated treasure building steps, compilation of magic weapons with a base item + magical properties and stuff like that. I'm not sure yet if we'll be able to do that prior to launch or if we'll have to look at releasing a straight port first, followed by some additional enhancements after the fact. [/QUOTE]
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