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FANTASY GROUNDS Virtual Tabletop's D&D License!
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<blockquote data-quote="redrick" data-source="post: 7666782" data-attributes="member: 6777696"><p>One of the points of confusion I'm seeing here is that people think the $150 purchase (or $10/month subscription) is to pay for the D&D content. While I don't use FFG (we're on Roll20), from what I gather, the license or subscription covers the use of their software package, which is ultimately designed to support internet-based rpg-ing. So, once you pay for the FFG license, you can use it to play any RPG you want. If you want to use the built-in content packages for those RPG's, you would have to buy that as add-on content, but I also imagine the system has generic system-agnostic support that you can use to play any game, with dice rolls, tokens and map uploads.</p><p></p><p>So the price tag for D&D for the complete D&D set is $50. Looking at the $150 price tag is a bit like looking at a video game and saying, "oh, that costs $400, because I need to buy a Playstation 4 to play it."</p><p></p><p>As a point of comparison, I pay $10 a month for a Roll20 subscription that allows me to use some dynamic lighting features, upload extra maps, and write my own javascript programs to add on more complex functionality. (Allowing me to do things like resource tracking with macros, simplify session prep and roll hitdice for monsters as I place their tokens on the table.) There is an auto-calculating 5e character sheet, but it includes no game "content", so I have to key in all of my own monsters, spell descriptions, etc. The benefit, for me, is that the point of entry is free, so there is a huge pool of players from which I can recruit for my game. And I was able to DM my game for 4 or 5 months before ultimately deciding that the subscription was worth it. But I can totally see the draw to use FFG.</p></blockquote><p></p>
[QUOTE="redrick, post: 7666782, member: 6777696"] One of the points of confusion I'm seeing here is that people think the $150 purchase (or $10/month subscription) is to pay for the D&D content. While I don't use FFG (we're on Roll20), from what I gather, the license or subscription covers the use of their software package, which is ultimately designed to support internet-based rpg-ing. So, once you pay for the FFG license, you can use it to play any RPG you want. If you want to use the built-in content packages for those RPG's, you would have to buy that as add-on content, but I also imagine the system has generic system-agnostic support that you can use to play any game, with dice rolls, tokens and map uploads. So the price tag for D&D for the complete D&D set is $50. Looking at the $150 price tag is a bit like looking at a video game and saying, "oh, that costs $400, because I need to buy a Playstation 4 to play it." As a point of comparison, I pay $10 a month for a Roll20 subscription that allows me to use some dynamic lighting features, upload extra maps, and write my own javascript programs to add on more complex functionality. (Allowing me to do things like resource tracking with macros, simplify session prep and roll hitdice for monsters as I place their tokens on the table.) There is an auto-calculating 5e character sheet, but it includes no game "content", so I have to key in all of my own monsters, spell descriptions, etc. The benefit, for me, is that the point of entry is free, so there is a huge pool of players from which I can recruit for my game. And I was able to DM my game for 4 or 5 months before ultimately deciding that the subscription was worth it. But I can totally see the draw to use FFG. [/QUOTE]
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