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<blockquote data-quote="Mask_of_winter" data-source="post: 7666874" data-attributes="member: 94376"><p>Where FG really stand out in my opinion is the combat tracker. What does that mean? Think of monster HP tracking, effects/conditions... How many times do you have to ask your players: "What's your AC again?" or how many times do you have to cross reference with your own combat cards or flipping through your manual to know if your monsters are hit, and then you have to jot down notes, deduce the HP, track the conditions, etc.</p><p></p><p>Now what if I told you there is a VTT that keep tracks of all that...</p><p>[ATTACH]67790[/ATTACH]</p><p>This is FG.</p><p></p><p>Now you can enter all the data manually to make that possible or use a parser. Either way you're looking at easily a hundred hours of work.</p><p></p><p>Or you can spend the $50 per book and the work has been done for you. </p><p></p><p>I ran 4e back in the day and combat would go a lot faster on FG than it did at my table for face-to-face games.</p><p></p><p>So as someone else said, it really depends how much you value your time. And I'll add this, it also depends how much prep you want to do and how smooth you want the combats to go. I know a lot of people use FG for face-to-face games just for the combat tracker and how eliminates almost all of the book keeping.</p><p>Then you have other things like auto XP drop and split, auto treasure parcels drop and split that save even more time. In a 4hrs time period do you want to spend more time roleplaying and having fun or do you want to spend 2-3 hours running a battle when you could spend half that? Do you want the battle to have a good flow or you don't care to lose your player's attention to Facebook or Youtube while you're resolving a die roll and digging through your books? Because with FG, one click here and there is all it takes.</p></blockquote><p></p>
[QUOTE="Mask_of_winter, post: 7666874, member: 94376"] Where FG really stand out in my opinion is the combat tracker. What does that mean? Think of monster HP tracking, effects/conditions... How many times do you have to ask your players: "What's your AC again?" or how many times do you have to cross reference with your own combat cards or flipping through your manual to know if your monsters are hit, and then you have to jot down notes, deduce the HP, track the conditions, etc. Now what if I told you there is a VTT that keep tracks of all that... [ATTACH=CONFIG]67790[/ATTACH] This is FG. Now you can enter all the data manually to make that possible or use a parser. Either way you're looking at easily a hundred hours of work. Or you can spend the $50 per book and the work has been done for you. I ran 4e back in the day and combat would go a lot faster on FG than it did at my table for face-to-face games. So as someone else said, it really depends how much you value your time. And I'll add this, it also depends how much prep you want to do and how smooth you want the combats to go. I know a lot of people use FG for face-to-face games just for the combat tracker and how eliminates almost all of the book keeping. Then you have other things like auto XP drop and split, auto treasure parcels drop and split that save even more time. In a 4hrs time period do you want to spend more time roleplaying and having fun or do you want to spend 2-3 hours running a battle when you could spend half that? Do you want the battle to have a good flow or you don't care to lose your player's attention to Facebook or Youtube while you're resolving a die roll and digging through your books? Because with FG, one click here and there is all it takes. [/QUOTE]
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