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FANTASY GROUNDS Virtual Tabletop's D&D License!
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<blockquote data-quote="damned" data-source="post: 7666931" data-attributes="member: 6672312"><p>Hola guys - the coding etc behind these frameworks is incredibly complex. Converting a source book to work with Fantasy Grounds is also complex. The DMG is about half way thru the conversion and is expected to be available around the end of May. All products need to be reviewed by the Wizards before being released too. Other adventures will be available before then.</p><p>You cant try out the licensed material without buying it but you can download the demo version and use <a href="https://www.fantasygrounds.com/forums/showthread.php?21835-D-amp-D-Basic-Rules-PDF-Parser" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?21835-D-amp-D-Basic-Rules-PDF-Parser</a> to create many of the Basic rules for free. You can get a subscription for as low as $4/person or $10 for the ultimate which allows unlimited players with or without licenses.</p><p>Much of the DMG is tables etc. These will all have auto rolling and stuff. Some of the optional rules will be able to be turned on and off. Some rules will be left to GM interpretation.</p><p>Most spell effects are not automated. It is incredibly difficult to code automation for all the myriad effects etc available. There are some seriously powerfully effects to help implement and track spell casting. Spells with effects automatically expiring at the correct time, buffing or reducing stats or skills etc while others are just descriptive providing players and GM with the visual clues that the spell is still in effect.</p><p>If you buy 5E content thru the FG or Steam stores its yours to use with FG indefinitely irrespective of the status of the FG / DnD license. If the license expires FG will no longer be able to sell new content but will continue to stock it in order to replace it for you when installing on a new computer etc.</p><p>I think that is the last crop of questions covered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="damned, post: 7666931, member: 6672312"] Hola guys - the coding etc behind these frameworks is incredibly complex. Converting a source book to work with Fantasy Grounds is also complex. The DMG is about half way thru the conversion and is expected to be available around the end of May. All products need to be reviewed by the Wizards before being released too. Other adventures will be available before then. You cant try out the licensed material without buying it but you can download the demo version and use [url]https://www.fantasygrounds.com/forums/showthread.php?21835-D-amp-D-Basic-Rules-PDF-Parser[/url] to create many of the Basic rules for free. You can get a subscription for as low as $4/person or $10 for the ultimate which allows unlimited players with or without licenses. Much of the DMG is tables etc. These will all have auto rolling and stuff. Some of the optional rules will be able to be turned on and off. Some rules will be left to GM interpretation. Most spell effects are not automated. It is incredibly difficult to code automation for all the myriad effects etc available. There are some seriously powerfully effects to help implement and track spell casting. Spells with effects automatically expiring at the correct time, buffing or reducing stats or skills etc while others are just descriptive providing players and GM with the visual clues that the spell is still in effect. If you buy 5E content thru the FG or Steam stores its yours to use with FG indefinitely irrespective of the status of the FG / DnD license. If the license expires FG will no longer be able to sell new content but will continue to stock it in order to replace it for you when installing on a new computer etc. I think that is the last crop of questions covered :) [/QUOTE]
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