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<blockquote data-quote="smiteworks" data-source="post: 7666937" data-attributes="member: 87795"><p>Disintegrate rolls against the Dex with the DC determined by the caster and reports back success or failure. If the target fails the save, then you click on the damage icon or drag the damage dice to the target and it rolls the 10d6+40 damage. It doesn't do anything else special if the target drops below 0. Once they hit 0, they already mark the creature as dead and prep them to be removed from initiative.</p><p></p><p></p><p>This spell doesn't automate anything. You could add an effect called Death Ward and set the duration to 8 hours. Then you would drag that effect from your spell to your recipient and it would last until you manually removed it.</p><p></p><p></p><p>You would probably want to add an effect to the spell that has a 1 min duration and is called GRANTADVATK. It would automatically drop that effect in the combat tracker for each creature that failed their save and any attack against those creatures would automatically provide advantage. If you lose concentration, the DM would have to manually remove the effects from the NPCs in the combat tracker (which is pretty easy.)</p><p></p><p>Here are a list of the effects you can create if you don't want to just use descriptive text:</p><p><a href="http://www.fantasygrounds.com/wiki/index.php/5E_Effects" target="_blank">http://www.fantasygrounds.com/wiki/index.php/5E_Effects</a></p><p></p><p></p><p>This needs to be manually tracked. I suppose you could create an effect called "Concentrating" and the DM could apply it to your PC in the combat tracker as a reminder that you are concentrating on a spell.</p><p></p><p></p><p>You can drag an attack, damage or effect onto an enemy token on a map or onto an enemy listed in the combat tracker. Alternately, you can CTRL+Click multiple tokens on a map to target each of them. If you then click your spell attack, it will automatically roll to hit each or roll against the appropriate save. If the spell is set to do half damage on a save, it will apply half damage. Otherwise, effects or damage are dealt to those who failed their save.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7666937, member: 87795"] Disintegrate rolls against the Dex with the DC determined by the caster and reports back success or failure. If the target fails the save, then you click on the damage icon or drag the damage dice to the target and it rolls the 10d6+40 damage. It doesn't do anything else special if the target drops below 0. Once they hit 0, they already mark the creature as dead and prep them to be removed from initiative. This spell doesn't automate anything. You could add an effect called Death Ward and set the duration to 8 hours. Then you would drag that effect from your spell to your recipient and it would last until you manually removed it. You would probably want to add an effect to the spell that has a 1 min duration and is called GRANTADVATK. It would automatically drop that effect in the combat tracker for each creature that failed their save and any attack against those creatures would automatically provide advantage. If you lose concentration, the DM would have to manually remove the effects from the NPCs in the combat tracker (which is pretty easy.) Here are a list of the effects you can create if you don't want to just use descriptive text: [url]http://www.fantasygrounds.com/wiki/index.php/5E_Effects[/url] This needs to be manually tracked. I suppose you could create an effect called "Concentrating" and the DM could apply it to your PC in the combat tracker as a reminder that you are concentrating on a spell. You can drag an attack, damage or effect onto an enemy token on a map or onto an enemy listed in the combat tracker. Alternately, you can CTRL+Click multiple tokens on a map to target each of them. If you then click your spell attack, it will automatically roll to hit each or roll against the appropriate save. If the spell is set to do half damage on a save, it will apply half damage. Otherwise, effects or damage are dealt to those who failed their save. [/QUOTE]
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