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<blockquote data-quote="vandaexpress" data-source="post: 7666972" data-attributes="member: 6790472"><p>Just wanted to leave a quick review of this after I bought everything yesterday (As someone who formerly used Roll20 for helping enhance my F2F games with a projector and HDTV)</p><p></p><p>There's a lot of stuff in here that I like. The drag and drop character creation is very nice. And honestly, the best part was how easy it was to create a wizard and drop the spells into the spellbook and have the DCs, damage, etc auto-calculate. The combat tracker is significantly more robust than anything Roll20 offers out of the box. It's like an uber turn tracker. I can see it being extremely useful even in theater-of-the-mind style games. Targeting is amazing and well done, automatically decrementing hp etc is very cool.</p><p></p><p>You can achieve similar results in Roll20 but it requires knowledge of the API and programming, etc, which I have, but my time is valuable and the Roll20 API is notorious for periodically breaking down for whatever reason (see 'unexpected token s' errors).</p><p></p><p>I'm not sure if its just my inexperience, but the maps included in the phandelver module seem to be too low-res to use as battlemaps in the VTT. This isn't a big deal to me since I already own the high-res versions purchased direct from Mike Schley's website, but it could be a letdown for people who buy the module and expect it to be ready to play out of the box.</p><p></p><p>The default token selection for player characters is weak - they have a GREAT selection of portraits, and I was surprised that these portraits hadn't been converted into tokens. Maybe this is something they can add in the future. Again, not a huge problem since I already have an enormous token library I developed for Roll20.</p><p></p><p>The rules lookup is solid. They have everything you could possibly need to reference available right there.</p><p></p><p>Initial verdict is positive. I will post a more detailed review as I gain familiarity with the software. For now, I'll continue to use Roll20 until I'm comfortable enough with the new interface to be willing to run a live game with it.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 7666972, member: 6790472"] Just wanted to leave a quick review of this after I bought everything yesterday (As someone who formerly used Roll20 for helping enhance my F2F games with a projector and HDTV) There's a lot of stuff in here that I like. The drag and drop character creation is very nice. And honestly, the best part was how easy it was to create a wizard and drop the spells into the spellbook and have the DCs, damage, etc auto-calculate. The combat tracker is significantly more robust than anything Roll20 offers out of the box. It's like an uber turn tracker. I can see it being extremely useful even in theater-of-the-mind style games. Targeting is amazing and well done, automatically decrementing hp etc is very cool. You can achieve similar results in Roll20 but it requires knowledge of the API and programming, etc, which I have, but my time is valuable and the Roll20 API is notorious for periodically breaking down for whatever reason (see 'unexpected token s' errors). I'm not sure if its just my inexperience, but the maps included in the phandelver module seem to be too low-res to use as battlemaps in the VTT. This isn't a big deal to me since I already own the high-res versions purchased direct from Mike Schley's website, but it could be a letdown for people who buy the module and expect it to be ready to play out of the box. The default token selection for player characters is weak - they have a GREAT selection of portraits, and I was surprised that these portraits hadn't been converted into tokens. Maybe this is something they can add in the future. Again, not a huge problem since I already have an enormous token library I developed for Roll20. The rules lookup is solid. They have everything you could possibly need to reference available right there. Initial verdict is positive. I will post a more detailed review as I gain familiarity with the software. For now, I'll continue to use Roll20 until I'm comfortable enough with the new interface to be willing to run a live game with it. [/QUOTE]
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