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FANTASY GROUNDS Virtual Tabletop's D&D License!
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<blockquote data-quote="Barantor" data-source="post: 7666997" data-attributes="member: 6778128"><p>Here is the thing.. I can do the same things that FG does without the high cost of it on other programs. </p><p></p><p>For those shopping around - </p><p></p><p>Roll20 - browser based so it works on all OSes, also has an android/iphone app now. Lots of knowledge about this one so I won't cover it so much. Lots of utility and they charge for packs of maps and such if you want them but the base things are completely free.</p><p></p><p>Maptools - older python/java based program that works with all OSes. The DM has to learn a bit more than roll20 to use this, but it is completely free to use. Some community made utilities like embedded character sheets, maps and item sets. Has a great token creator and dice program that are also separate from the virtual tabletop part.</p><p></p><p>Tabletop Simulator - Newer program, works on all OSes. Full 3d table with physics and physical rolling with dice. This program won't do the math for you or track your character sheets, but as far as giving you the same experience as a home game it comes pretty close. Tons of community made content that you can download for free. Base game cost is $15 and each participant of the game has to pay that once to gain access, but no other cost is required. Comes with other things like cards and board games for those that like playing those on off nights.</p><p></p><p>Fantasy Grounds - topic of this conversation only works natively on Windows. Has licenses for 5E. Players play for free but are limited to what the DM has in his/her account. Large lifetime license cost or smaller subscriptions and add-on costs.</p><p></p><p></p><p>For me the choice was easy. If my players were willing to all pay $15 and buy tabletop simulator we used that and played things like cards against humanity and heroquest when a player was missing for D&D. I already have the books in physical form and I'm the DM so I'm not interested in digital tools linked to one program that I either have to pay more for than the original books, or upkeep a subscription like an MMO.</p><p></p><p>I don't care if it makes me use character sheet files or look things up in my books I already have at my computer, FG is too much of an expense to do something that I can do for WAY less cost.</p></blockquote><p></p>
[QUOTE="Barantor, post: 7666997, member: 6778128"] Here is the thing.. I can do the same things that FG does without the high cost of it on other programs. For those shopping around - Roll20 - browser based so it works on all OSes, also has an android/iphone app now. Lots of knowledge about this one so I won't cover it so much. Lots of utility and they charge for packs of maps and such if you want them but the base things are completely free. Maptools - older python/java based program that works with all OSes. The DM has to learn a bit more than roll20 to use this, but it is completely free to use. Some community made utilities like embedded character sheets, maps and item sets. Has a great token creator and dice program that are also separate from the virtual tabletop part. Tabletop Simulator - Newer program, works on all OSes. Full 3d table with physics and physical rolling with dice. This program won't do the math for you or track your character sheets, but as far as giving you the same experience as a home game it comes pretty close. Tons of community made content that you can download for free. Base game cost is $15 and each participant of the game has to pay that once to gain access, but no other cost is required. Comes with other things like cards and board games for those that like playing those on off nights. Fantasy Grounds - topic of this conversation only works natively on Windows. Has licenses for 5E. Players play for free but are limited to what the DM has in his/her account. Large lifetime license cost or smaller subscriptions and add-on costs. For me the choice was easy. If my players were willing to all pay $15 and buy tabletop simulator we used that and played things like cards against humanity and heroquest when a player was missing for D&D. I already have the books in physical form and I'm the DM so I'm not interested in digital tools linked to one program that I either have to pay more for than the original books, or upkeep a subscription like an MMO. I don't care if it makes me use character sheet files or look things up in my books I already have at my computer, FG is too much of an expense to do something that I can do for WAY less cost. [/QUOTE]
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FANTASY GROUNDS Virtual Tabletop's D&D License!
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