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FANTASY GROUNDS Virtual Tabletop's D&D License!
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<blockquote data-quote="smiteworks" data-source="post: 7667004" data-attributes="member: 87795"><p>For the maps, we typically include a DM version of the map and a player version that hides the hidden stuff and is scaled for token placements. Some of the maps were actually for 10' per square instead of the more standard 5' squares for tactical maps. We generally try to find a good balance between the visual quality and the final size to make sure it loads quickly for a large number of connected players. Make sure that you hold down CTRL when you have a map open so you can see all the push-pins that are clickable. The encounters should then auto-place the bad guys where they start and into the combat tracker. For everything, we drive based off the combat tracker, so remember to add things to the combat tracker first and then drag from there to the map to hook up the auto-targeting and other "intelligence"</p><p></p><p>Here is a pic with the push-pins and the DM fog of war shown. </p><p>[ATTACH]67796[/ATTACH]</p><p></p><p>Regarding the tokens based on the portraits, that is a good idea. Perhaps we can look at adding those in the near future. If you already have a bunch of tokens, you can create a tokens\host folder in your FG app directory and add them there. Sort into folders underneath there to sort them and then you can search by name as well. If you want players to have access to any of these tokens (not normally necessary), then you can put them under tokens\shared.</p><p></p><p>Thanks for sharing your feedback.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7667004, member: 87795"] For the maps, we typically include a DM version of the map and a player version that hides the hidden stuff and is scaled for token placements. Some of the maps were actually for 10' per square instead of the more standard 5' squares for tactical maps. We generally try to find a good balance between the visual quality and the final size to make sure it loads quickly for a large number of connected players. Make sure that you hold down CTRL when you have a map open so you can see all the push-pins that are clickable. The encounters should then auto-place the bad guys where they start and into the combat tracker. For everything, we drive based off the combat tracker, so remember to add things to the combat tracker first and then drag from there to the map to hook up the auto-targeting and other "intelligence" Here is a pic with the push-pins and the DM fog of war shown. [ATTACH=CONFIG]67796[/ATTACH] Regarding the tokens based on the portraits, that is a good idea. Perhaps we can look at adding those in the near future. If you already have a bunch of tokens, you can create a tokens\host folder in your FG app directory and add them there. Sort into folders underneath there to sort them and then you can search by name as well. If you want players to have access to any of these tokens (not normally necessary), then you can put them under tokens\shared. Thanks for sharing your feedback. [/QUOTE]
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