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FANTASY GROUNDS Virtual Tabletop's D&D License!
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<blockquote data-quote="redrick" data-source="post: 7667182" data-attributes="member: 6777696"><p>If you plan on using the software at least once a month for 16 different months, than $150 is a fair price for a piece of software that provides you utility for that long, especially considering that $110 of that price tag is <em>so that you can let your friends use it for free.</em></p><p></p><p>I am a subscriber to Roll20, and I pay $10/month so that other people can use it for free. I like the extra features, but, at the end of the day, I appreciate that there is a zero-cost entry point because it guarantees me the broadest possible pool for finding other people to play in my games. On the other hand, if I had a group lined up and wanted to use Fantasy Grounds to play, I would have no qualms whatsoever telling them to pony up either the $44 ($40 for perpetual license and $4 for class pack) so that they could play in my campaign til the end of time, or $4/month, which becomes more costly after 10 months.</p><p></p><p>That's like going out for drinks twice. Or once on some nights and in some towns. Or inviting my friends to a sports game. Or going to 4 sessions of D&D encounters at my local gaming store.</p><p></p><p>I mean, it's fine. There's no reason whatsoever to spend money on a product that you don't feel you need. If a cheaper alternative gives you what you need and you don't care about the extra features, that's great! But, for many people, the time saving is real and the cost is not that great when you see it as something that is being spread out over a year or more of gameplay. And, if you don't plan to use it that much, the subscription is the only smart way to go.</p><p></p><p>On a side note, I see a lot of negatives about the subscription model here. It has its drawbacks, but it's not entirely bad for the consumer. More money? Probably. But, on the other hand, you're paying a developer to keep making <em>the product that you already use</em> useful to you. It puts the emphasis on consistent support, improvements and usability, instead of flashy gimmicks and planned obsolescence that say, "how could you possibly be using version 5 now that version 6 is out?"</p></blockquote><p></p>
[QUOTE="redrick, post: 7667182, member: 6777696"] If you plan on using the software at least once a month for 16 different months, than $150 is a fair price for a piece of software that provides you utility for that long, especially considering that $110 of that price tag is [I]so that you can let your friends use it for free.[/I] I am a subscriber to Roll20, and I pay $10/month so that other people can use it for free. I like the extra features, but, at the end of the day, I appreciate that there is a zero-cost entry point because it guarantees me the broadest possible pool for finding other people to play in my games. On the other hand, if I had a group lined up and wanted to use Fantasy Grounds to play, I would have no qualms whatsoever telling them to pony up either the $44 ($40 for perpetual license and $4 for class pack) so that they could play in my campaign til the end of time, or $4/month, which becomes more costly after 10 months. That's like going out for drinks twice. Or once on some nights and in some towns. Or inviting my friends to a sports game. Or going to 4 sessions of D&D encounters at my local gaming store. I mean, it's fine. There's no reason whatsoever to spend money on a product that you don't feel you need. If a cheaper alternative gives you what you need and you don't care about the extra features, that's great! But, for many people, the time saving is real and the cost is not that great when you see it as something that is being spread out over a year or more of gameplay. And, if you don't plan to use it that much, the subscription is the only smart way to go. On a side note, I see a lot of negatives about the subscription model here. It has its drawbacks, but it's not entirely bad for the consumer. More money? Probably. But, on the other hand, you're paying a developer to keep making [I]the product that you already use[/I] useful to you. It puts the emphasis on consistent support, improvements and usability, instead of flashy gimmicks and planned obsolescence that say, "how could you possibly be using version 5 now that version 6 is out?" [/QUOTE]
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