Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
FANTASY GROUNDS Virtual Tabletop's D&D License!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aimian_Silverflash" data-source="post: 7667263" data-attributes="member: 6787918"><p>So we've run the gambit of online tabletops with my group. rpgtableonline, roll20, and a couple others. We decided to kill our game night last night and migrate everything over to FG, and give it a go. Overall, it went pretty well. Here's some notes I made:</p><p></p><p><strong>The Good:</strong></p><p>The "drag and drop" stuff from the 5E campaign pack was definitely pretty cool. Makes making a character super easy. </p><p></p><p>The map interface is outstanding.</p><p></p><p>Once we got the thing going, it ran really smoothly. The program isn't too heavy on resources, so that + Skype ran just fine on all our computers. Everyone loves the virtual dice rollers.</p><p></p><p><strong>The Bad:</strong></p><p>It was fortunate that the drag-and-drop stuff was as good as it was, because I think the interface for customizing it beyond that was rather unpolished. Figuring out how to manually set up your attacks wasn't easy. Neither were things like getting your AC to work right when you have a shield, but the shield isn't currently equipped.</p><p></p><p>The drag-and-drop 5e spells and classes definitely needed to be polished. Most any spell that required both a damage roll as well as a saving throw only had a damage roll built in. (Vicious Mockery & Dissonant Whispers, for example, as I was playing my bard.) Also there was nothing really in there for class sub-specialties, such as Cutting Words for my College of Lore bard. I know the group's fighter was complaining that there wasn't anything in the drag and drop for his Martial Archtype abilities either. Probably nit-picking, but there's definitely room for improvement there.</p><p></p><p>As a Bard with Cutting Words, both the DM and I were complaining that there's no way for him to roll a visible dice without the party knowing the modifiers on it, and weather it succeeded or failed. We still have no idea how we're going to work Cutting Words in this without significantly increasing combat time.</p><p></p><p><strong>Summary: </strong></p><p>Good product! Definite room for improvement, and to be fair, we expect to see improvement for the price you guys are asking. But we've got the money to spend! If you guys clean it up, I'd see us buying the product outright. Especially once you guys start adding<strong> time-saving drop-in modules</strong>, like Horde of the Dragon Queen we're currently running. If you can get rid of the couple hours it takes the DM to prepare for each game session by setting up NPCs, bad guys and uploading maps like you always have to do with other tables, you've got yourselves a winner. ;-)</p></blockquote><p></p>
[QUOTE="Aimian_Silverflash, post: 7667263, member: 6787918"] So we've run the gambit of online tabletops with my group. rpgtableonline, roll20, and a couple others. We decided to kill our game night last night and migrate everything over to FG, and give it a go. Overall, it went pretty well. Here's some notes I made: [B]The Good:[/B] The "drag and drop" stuff from the 5E campaign pack was definitely pretty cool. Makes making a character super easy. The map interface is outstanding. Once we got the thing going, it ran really smoothly. The program isn't too heavy on resources, so that + Skype ran just fine on all our computers. Everyone loves the virtual dice rollers. [B]The Bad:[/B] It was fortunate that the drag-and-drop stuff was as good as it was, because I think the interface for customizing it beyond that was rather unpolished. Figuring out how to manually set up your attacks wasn't easy. Neither were things like getting your AC to work right when you have a shield, but the shield isn't currently equipped. The drag-and-drop 5e spells and classes definitely needed to be polished. Most any spell that required both a damage roll as well as a saving throw only had a damage roll built in. (Vicious Mockery & Dissonant Whispers, for example, as I was playing my bard.) Also there was nothing really in there for class sub-specialties, such as Cutting Words for my College of Lore bard. I know the group's fighter was complaining that there wasn't anything in the drag and drop for his Martial Archtype abilities either. Probably nit-picking, but there's definitely room for improvement there. As a Bard with Cutting Words, both the DM and I were complaining that there's no way for him to roll a visible dice without the party knowing the modifiers on it, and weather it succeeded or failed. We still have no idea how we're going to work Cutting Words in this without significantly increasing combat time. [B]Summary: [/B] Good product! Definite room for improvement, and to be fair, we expect to see improvement for the price you guys are asking. But we've got the money to spend! If you guys clean it up, I'd see us buying the product outright. Especially once you guys start adding[B] time-saving drop-in modules[/B], like Horde of the Dragon Queen we're currently running. If you can get rid of the couple hours it takes the DM to prepare for each game session by setting up NPCs, bad guys and uploading maps like you always have to do with other tables, you've got yourselves a winner. ;-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FANTASY GROUNDS Virtual Tabletop's D&D License!
Top