Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FANTASY GROUNDS Virtual Tabletop's D&D License!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smiteworks" data-source="post: 7667622" data-attributes="member: 87795"><p>Hello Mirtek,</p><p></p><p>I'm not sure if you've run a Check for Updates recently, but we have pushed out a few data patches over the last few days. The Sage Personality Traits lists 8 options that can be selected or rolled randomly. The window has a scroll bar and may not show them all at once on your screen. You can use the scroll bar or the mouse-wheel while the cursor is inside that window. </p><p></p><p>The Explorer's Pack is not currently bringing over the rations, the empty backpack or the rope automatically. We will add this to our fix list. In the meantime, you can use the filter to quickly search for and then pull these items over to your character's inventory. </p><p></p><p>Overall, I want to be clear to everyone reading the thread here that Fantasy Grounds is not intended as a rules validating character builder. With the Complete Core Class Pack or the D&D Basic Rules, it does contain all the reference material you actually need to build a character; however, building a character in Fantasy Grounds is more akin to building a character for a face-to-face game. There are a number of things that are automated above what you would get with a paper sheet, such as the auto-calculation of encumbrance and some automation on the preparation of attacks and spell actions. The true power of Fantasy Grounds comes when you begin using the completed character sheet to play the game online. </p><p></p><p>As a player, you can easily target and launch attacks or spells at monsters and have it automatically determine a hit or a miss or force your targets to roll against a set saving throw. You can have it automatically deal full or half damage or apply an effect to anyone who fails. The DM can do the same thing from monsters to players. The more you play with it, the more advanced automation you'll be able to incorporate into your game. The level of automation you decide to use in your game is up to you and your group. Some groups prefer to use only the basic level of automation while others use it to the maximum degree. </p><p></p><p>Here's a tip for getting your players engaged and excited early. Set up a combat training room.</p><ol> <li data-xf-list-type="ol">Open up one of the included maps in the FG Map Pack</li> <li data-xf-list-type="ol">Set a grid on the map</li> <li data-xf-list-type="ol">Drag your players and a few monsters into the Combat Tracker and then drag their tokens from the combat tracker to the map</li> <li data-xf-list-type="ol">Increase the monster's hit points to something very large -- add a couple zeros to the end of each monster's hit points</li> <li data-xf-list-type="ol">Set the monster's as visible and share the map with your players.</li> <li data-xf-list-type="ol">Let your players practice dropping different attacks on their enemies and toggling various modifiers to their rolls, such as concealment, cover, advantage, disadvantage and applying normal or critical damage.</li> </ol><p></p><p>Remember, your players can target multiple creatures by CTRL+clicking them on the map. They can untarget them the same way, or they can drag and drop their attacks or damage directly onto the monster token or the monster listing in the combat tracker.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7667622, member: 87795"] Hello Mirtek, I'm not sure if you've run a Check for Updates recently, but we have pushed out a few data patches over the last few days. The Sage Personality Traits lists 8 options that can be selected or rolled randomly. The window has a scroll bar and may not show them all at once on your screen. You can use the scroll bar or the mouse-wheel while the cursor is inside that window. The Explorer's Pack is not currently bringing over the rations, the empty backpack or the rope automatically. We will add this to our fix list. In the meantime, you can use the filter to quickly search for and then pull these items over to your character's inventory. Overall, I want to be clear to everyone reading the thread here that Fantasy Grounds is not intended as a rules validating character builder. With the Complete Core Class Pack or the D&D Basic Rules, it does contain all the reference material you actually need to build a character; however, building a character in Fantasy Grounds is more akin to building a character for a face-to-face game. There are a number of things that are automated above what you would get with a paper sheet, such as the auto-calculation of encumbrance and some automation on the preparation of attacks and spell actions. The true power of Fantasy Grounds comes when you begin using the completed character sheet to play the game online. As a player, you can easily target and launch attacks or spells at monsters and have it automatically determine a hit or a miss or force your targets to roll against a set saving throw. You can have it automatically deal full or half damage or apply an effect to anyone who fails. The DM can do the same thing from monsters to players. The more you play with it, the more advanced automation you'll be able to incorporate into your game. The level of automation you decide to use in your game is up to you and your group. Some groups prefer to use only the basic level of automation while others use it to the maximum degree. Here's a tip for getting your players engaged and excited early. Set up a combat training room. [LIST=1] [*]Open up one of the included maps in the FG Map Pack [*]Set a grid on the map [*]Drag your players and a few monsters into the Combat Tracker and then drag their tokens from the combat tracker to the map [*]Increase the monster's hit points to something very large -- add a couple zeros to the end of each monster's hit points [*]Set the monster's as visible and share the map with your players. [*]Let your players practice dropping different attacks on their enemies and toggling various modifiers to their rolls, such as concealment, cover, advantage, disadvantage and applying normal or critical damage. [/LIST] Remember, your players can target multiple creatures by CTRL+clicking them on the map. They can untarget them the same way, or they can drag and drop their attacks or damage directly onto the monster token or the monster listing in the combat tracker. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FANTASY GROUNDS Virtual Tabletop's D&D License!
Top