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<blockquote data-quote="Selvarin" data-source="post: 7668171" data-attributes="member: 6102"><p>It's not silly, because gamers have various needs and some people *really* want a program that is good at one or two things. In my case I have a lot of characters--PCs and NCPs--and I want something that looks good, does *not* require me to keep opening up windows in order to do X Y and Z. I want something that can crunch the numbers, throw in specifics relating to race and class (in this area having drag-and-drop would be tolerable), and print well should I so desire.</p><p></p><p>In my instance I wanted to test it out and, eventually, the rest of the software suite since it's multifunctional. At the time it didn't make sense for me to pay for Core Rules at $2.99 or whatever because I wanted full access in order to test the capabilities. I now know there's a way to get the 'Basic' package without $$, but that's a little too late. I did what I did in order to properly test the features which mattered to me. Not my cup of tea, although I'll keep updating and see if someday it gets to be the way I need it to be.</p><p></p><p>So...</p><p></p><p>1) I agree with you in that a Character Builder--a program that does nothing else but create characters--would have been nice first. It would be nice having that as a separate program or module, with the base classes already included--no $$ purchase or back-door workaround, have it in so people can try it without having to resort to forum searches and what not. Then, if you want more you can purchase the program suite and just 'plug' it in. </p><p></p><p>2) As it stands the character creation process is more of a chore because of that 'open book' method --> Open X --> open Y --> Remember you can access Z *here* --> ad infinitum. For character creation the creation sheet itself should be the focus--let me type in 'fighter' and have the program look it up, click OK and then type in the number of levels. The way I'm thinking it can be done (which is more user friendly) differs from the current experience. The books/packs we purchase should click right in. The rest of the process should be less visible. I've tried other tool kits that related to older editions of D&D, it *can* be done.</p><p></p><p>3) As a more specific gripe, related to AC. ON the Combat Calc, perhaps the base figure can be tied directly to a section on inventory where Armor/Protection should. Whatever relates to that should directly show up for the Base AC. That would be nice.</p><p></p><p></p><p></p><p>Again, best wishes to FG. May they sell a lot and improve their product. But I can see there's still a lot of room for another team to make different design choices and come out with a design that fits some functions better. Since character creation/management is an important part--and the one which matters to me--I hope someone gets it right. I'm not asking for the ghost of Steve Jobs to come back and assist, but I can see where the design needs a fix. Too bad D&D isn't free/open source.</p></blockquote><p></p>
[QUOTE="Selvarin, post: 7668171, member: 6102"] It's not silly, because gamers have various needs and some people *really* want a program that is good at one or two things. In my case I have a lot of characters--PCs and NCPs--and I want something that looks good, does *not* require me to keep opening up windows in order to do X Y and Z. I want something that can crunch the numbers, throw in specifics relating to race and class (in this area having drag-and-drop would be tolerable), and print well should I so desire. In my instance I wanted to test it out and, eventually, the rest of the software suite since it's multifunctional. At the time it didn't make sense for me to pay for Core Rules at $2.99 or whatever because I wanted full access in order to test the capabilities. I now know there's a way to get the 'Basic' package without $$, but that's a little too late. I did what I did in order to properly test the features which mattered to me. Not my cup of tea, although I'll keep updating and see if someday it gets to be the way I need it to be. So... 1) I agree with you in that a Character Builder--a program that does nothing else but create characters--would have been nice first. It would be nice having that as a separate program or module, with the base classes already included--no $$ purchase or back-door workaround, have it in so people can try it without having to resort to forum searches and what not. Then, if you want more you can purchase the program suite and just 'plug' it in. 2) As it stands the character creation process is more of a chore because of that 'open book' method --> Open X --> open Y --> Remember you can access Z *here* --> ad infinitum. For character creation the creation sheet itself should be the focus--let me type in 'fighter' and have the program look it up, click OK and then type in the number of levels. The way I'm thinking it can be done (which is more user friendly) differs from the current experience. The books/packs we purchase should click right in. The rest of the process should be less visible. I've tried other tool kits that related to older editions of D&D, it *can* be done. 3) As a more specific gripe, related to AC. ON the Combat Calc, perhaps the base figure can be tied directly to a section on inventory where Armor/Protection should. Whatever relates to that should directly show up for the Base AC. That would be nice. Again, best wishes to FG. May they sell a lot and improve their product. But I can see there's still a lot of room for another team to make different design choices and come out with a design that fits some functions better. Since character creation/management is an important part--and the one which matters to me--I hope someone gets it right. I'm not asking for the ghost of Steve Jobs to come back and assist, but I can see where the design needs a fix. Too bad D&D isn't free/open source. [/QUOTE]
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