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<blockquote data-quote="DMFTodd" data-source="post: 1989203" data-attributes="member: 1202"><p>I've been looking at Fantasy Grounds, Open RPG and Kloodge the last couple of weeks. I'm leaning towards Kloodge. </p><p></p><p>Fantasy Grounds is very nice looking. Interface is very simple and easy to use. For me though, it lacks some advanced features I see in Kloodge. My nits with it would be:</p><p></p><p>1) The map software doesn't zoom. You can change the grid you want on the map but the tokens you're using don't change. So your PC token is 50x50 pixels but if your map is not 50 pixels=5ft then the tokens the wrong size. Also, the map doesn't tell you any distances. </p><p></p><p>2) Dice-rolling. To roll dice, you click a dice and then drop it. For modifiers on a dice, you drag&drop or type in a modifer. So for my 1d8+3 axe, I put "3" in the modifier, pick up the 8 sided and drop it. Not too bad. For my 15th level fighter that attacks at +18/+13/+8 and does 1d8+4 on each of them: I type in the 18, roll the dice. Type in the 13 roll the dice. Type in the 8, roll the dice. Then for damage, the same thing. That seems like it would get cumbersome. FG does have a quick use toolbar that can store dice roll. This alleviates the problem for the players, but the DM is still stuck. </p><p></p><p>3) NPCs/Monsters. NPCs and Monsters are not setup in a way that you can use them very easily. Essentially, you're going to need your monster manual beside you. When making an attack, you'll have to type in the modifier and then roll the dice. Skills aren't setup in a way you can use them. Want a Listen check? You'll have to look at the NPC sheet, type in the modifier, and then roll the dice. </p><p></p><p>Kloodge addresses all of those issues. Kloodge seems more complex and takes awhile to get up to speed. But it seems to have a better feature set to me. </p><p></p><p>OpenRPG just couldn't grab my interest for some reason.</p><p></p><p>All of the programs though do have a free demo though so you can try out both and see what meshes with your style.</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 1989203, member: 1202"] I've been looking at Fantasy Grounds, Open RPG and Kloodge the last couple of weeks. I'm leaning towards Kloodge. Fantasy Grounds is very nice looking. Interface is very simple and easy to use. For me though, it lacks some advanced features I see in Kloodge. My nits with it would be: 1) The map software doesn't zoom. You can change the grid you want on the map but the tokens you're using don't change. So your PC token is 50x50 pixels but if your map is not 50 pixels=5ft then the tokens the wrong size. Also, the map doesn't tell you any distances. 2) Dice-rolling. To roll dice, you click a dice and then drop it. For modifiers on a dice, you drag&drop or type in a modifer. So for my 1d8+3 axe, I put "3" in the modifier, pick up the 8 sided and drop it. Not too bad. For my 15th level fighter that attacks at +18/+13/+8 and does 1d8+4 on each of them: I type in the 18, roll the dice. Type in the 13 roll the dice. Type in the 8, roll the dice. Then for damage, the same thing. That seems like it would get cumbersome. FG does have a quick use toolbar that can store dice roll. This alleviates the problem for the players, but the DM is still stuck. 3) NPCs/Monsters. NPCs and Monsters are not setup in a way that you can use them very easily. Essentially, you're going to need your monster manual beside you. When making an attack, you'll have to type in the modifier and then roll the dice. Skills aren't setup in a way you can use them. Want a Listen check? You'll have to look at the NPC sheet, type in the modifier, and then roll the dice. Kloodge addresses all of those issues. Kloodge seems more complex and takes awhile to get up to speed. But it seems to have a better feature set to me. OpenRPG just couldn't grab my interest for some reason. All of the programs though do have a free demo though so you can try out both and see what meshes with your style. [/QUOTE]
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