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Fantasy Grounds
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<blockquote data-quote="Rhenny" data-source="post: 6740874" data-attributes="member: 18333"><p><strong>5 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>I've been using FG for about 1 1/2 years now, and I love it. Yes, it does cost a bit, but it is well worth it if you run or play in games online with any bit of frequency. </p><p></p><p>The support for 5e is terrific. I love the character sheets that are fully functional, and with a little help from anyone who knows the interface, it is pretty easy to add elements to a character sheet even by hand.</p><p></p><p>The best features are drag and drop from the content purchased (PHB for example). I even worked with a friend to create our own Monster Manual of NPCs/Monsters that we can use instead of buying the licensed one. It took a long time to type in the data, but slowly and surely, we have over 200 monsters ready to use.</p><p></p><p>What's really nice is that a group can run it fully automated using targeting and automatic hit miss determination and damage allocation, or a group can do it more manually by dragging to hit rolls and damage rolls onto monster tokens or monsters in the combat tracker to check and apply results without directly targeting. Also, DM and players can drag conditions on to monsters and PCs so that the interface remembers important rules like advantage/disadvantage, etc.The maps, tokens, artwork, and other features that come with purchased material is fantastic and worth the cost as well. It sure beats making everything yourself. </p><p></p><p>Additionally, I really appreciate how the math is done for players and DM when they roll their bones. This actually speeds up gameplay and keeps the turns moving. I love watching online games like Critical Role (a great series on Geek & Sundry.com) but interestingly what I'm noticing is that when PCs get to higher levels and they have spells that use handfuls of dice, or when they need to roll more dice for critical hits, it can take an individual player 15 seconds or so just to total the damage dice. That's dead time. And in a round with 5 or more players, a number of monsters...it could add up to 2-3 minutes to a round. In a long combat encounter that takes 10 rounds...that's 20-30 minutes of dead time...yikes. FG (and other online table top products) eliminates this lag.</p><p></p><p>If you play a lot online, and you have a few hundred dollars to spend, this is the best program. If you wait til Christmas time, I bet they'll even have a sale like they did last year where you can save a bundle. I figure spending $200 is worth 10 plus years of gaming online.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6740874, member: 18333"] [b]5 out of 5 rating for Fantasy Grounds[/b] I've been using FG for about 1 1/2 years now, and I love it. Yes, it does cost a bit, but it is well worth it if you run or play in games online with any bit of frequency. The support for 5e is terrific. I love the character sheets that are fully functional, and with a little help from anyone who knows the interface, it is pretty easy to add elements to a character sheet even by hand. The best features are drag and drop from the content purchased (PHB for example). I even worked with a friend to create our own Monster Manual of NPCs/Monsters that we can use instead of buying the licensed one. It took a long time to type in the data, but slowly and surely, we have over 200 monsters ready to use. What's really nice is that a group can run it fully automated using targeting and automatic hit miss determination and damage allocation, or a group can do it more manually by dragging to hit rolls and damage rolls onto monster tokens or monsters in the combat tracker to check and apply results without directly targeting. Also, DM and players can drag conditions on to monsters and PCs so that the interface remembers important rules like advantage/disadvantage, etc.The maps, tokens, artwork, and other features that come with purchased material is fantastic and worth the cost as well. It sure beats making everything yourself. Additionally, I really appreciate how the math is done for players and DM when they roll their bones. This actually speeds up gameplay and keeps the turns moving. I love watching online games like Critical Role (a great series on Geek & Sundry.com) but interestingly what I'm noticing is that when PCs get to higher levels and they have spells that use handfuls of dice, or when they need to roll more dice for critical hits, it can take an individual player 15 seconds or so just to total the damage dice. That's dead time. And in a round with 5 or more players, a number of monsters...it could add up to 2-3 minutes to a round. In a long combat encounter that takes 10 rounds...that's 20-30 minutes of dead time...yikes. FG (and other online table top products) eliminates this lag. If you play a lot online, and you have a few hundred dollars to spend, this is the best program. If you wait til Christmas time, I bet they'll even have a sale like they did last year where you can save a bundle. I figure spending $200 is worth 10 plus years of gaming online. [/QUOTE]
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