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Fantasy Grounds
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<blockquote data-quote="Thegn" data-source="post: 6741592" data-attributes="member: 75075"><p><strong>4 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>I have Fantasy Grounds, Roll20 and D20pro at this point and while all good in their own way, I find myself favoring Fantasy Grounds. Roll20 is great for setting up the mechanics of a game, but I find it a little to utilitarian in its design. Roll20 is great for Fog of War utilizing individual tokens as light sources - if this is the MOST important thing for you, then Roll20 might be the way to go. Fantasy Grounds has Fog of War as well, but it uses the standard unmasking method seen in other virtual tables - gets the job done for sure though. My experience with using D20pro was limited at this time, mostly due to its focus on D20 systems and seemingly difficulty in modifying it for 5e DnD and Star Wars (the two systems I was running at the time). Fantasy Grounds has the ability to be modified into virtually any system you want, if you have the time and some basic abilities, although tons of systems already have been modified. The reasons FG attracts me are many, but the top three are: 1. It looks great! Easy to engender moods, and story. Helps facilitate roleplaying. And the interface is updated regularly.2. 5e DnD flows easily during a session, with tons of powers spells and action automated or able to automated.3. Any game system - The combat tracker rocks!This is of course my opinion, and your taste or needs will no doubt differ. I will also say that all three virtual tables are in development for new iterations, so check them all out again in a year or two.The only negative I can proffer about FG is its price for 5eDnD products, a bit steep if you want to buy everything instead of use their PAR5e tool to import modules and books. But this is hard to hold against SmiteWorks as the price is set by Wizards of the Coast.Anyhoo, hope this helps.</p></blockquote><p></p>
[QUOTE="Thegn, post: 6741592, member: 75075"] [b]4 out of 5 rating for Fantasy Grounds[/b] I have Fantasy Grounds, Roll20 and D20pro at this point and while all good in their own way, I find myself favoring Fantasy Grounds. Roll20 is great for setting up the mechanics of a game, but I find it a little to utilitarian in its design. Roll20 is great for Fog of War utilizing individual tokens as light sources - if this is the MOST important thing for you, then Roll20 might be the way to go. Fantasy Grounds has Fog of War as well, but it uses the standard unmasking method seen in other virtual tables - gets the job done for sure though. My experience with using D20pro was limited at this time, mostly due to its focus on D20 systems and seemingly difficulty in modifying it for 5e DnD and Star Wars (the two systems I was running at the time). Fantasy Grounds has the ability to be modified into virtually any system you want, if you have the time and some basic abilities, although tons of systems already have been modified. The reasons FG attracts me are many, but the top three are: 1. It looks great! Easy to engender moods, and story. Helps facilitate roleplaying. And the interface is updated regularly.2. 5e DnD flows easily during a session, with tons of powers spells and action automated or able to automated.3. Any game system - The combat tracker rocks!This is of course my opinion, and your taste or needs will no doubt differ. I will also say that all three virtual tables are in development for new iterations, so check them all out again in a year or two.The only negative I can proffer about FG is its price for 5eDnD products, a bit steep if you want to buy everything instead of use their PAR5e tool to import modules and books. But this is hard to hold against SmiteWorks as the price is set by Wizards of the Coast.Anyhoo, hope this helps. [/QUOTE]
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