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Fantasy Grounds
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<blockquote data-quote="LordEntrails" data-source="post: 6750807" data-attributes="member: 6804070"><p><strong>The Tool that Returned Fun to Role Playing</strong></p><p></p><p>The first thing to keep in mind, Fantasy Grounds is not a game, it is a comprehensive toolset that lets us play our games however we want to play them. It's a Virtual Table Top, a Character Manager, and a Campaign Builder.</p><p></p><p><strong>As a Play Space (or VTT):</strong> FG provides a great tool for tracking combat including; combat order, damage, actions (attacks, spells, powers, etc), character and monster locations, spell effects, conditions and more. You can use the built in chat for play or use the community TeamSpeak or Discord servers, or as I often do, in person around a table while using FG to handle the mechanics.</p><p></p><p><strong>As a Character Manager:</strong> Numerous rule systems are built in with character sheets for recording everything needed. Or with the optional modules for 5E D&D, or through community or your own material, you can use the library functions to drag and drop classes, races, features, abilities, inventory etc straight to the character sheets for quick building and updating (leveling). Plus there is the party sheet which provides for managing things like; shared treasure, experience, marching order, completed quests, and more rounds out a complete character and party management toolset.</p><p></p><p><strong>As a Campaign/Module/Adventure Builder:</strong> Story entries, Maps, Images, NPC, Items, Encounters, Treasure Parcels, Quests that are all able to be linked together with hyperlink type functionality through simple drag and drop makes building an adventure easy. And running that adventure simple by tracking the party location on a map; linked pins then take you to the story entry for each location or feature. Then with links from the story entry to NPC encounters that can be one-click added to the combat tracker, treasure parcels, images and additional maps that can be shared with individual PC's or the whole party.</p><p></p><p>Not to be left out, are all the modules (including WoTC's official 5E adventures), maps, tokens and other optional DLC that can be purchased. And for those of you who like to fiddle, the open architecture lets you create your own rulesets and extensions.</p><p></p><p>Finally, and crucial for any digital product, is the great technical support and amazingly helpful and friendly community.</p><p></p><p><strong>In short,</strong> Fantasy Grounds has given me the tools to build a great campaign (a 5th edition version of Undermountain), the tools for my players to create and manage their characters, and for us to play whether we are sitting around a table or if we are all spread across the globe in hotel rooms. And has returned the fun by removing the hassles of game mechanics and leaving us to Role Play our fantasies.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6750807, member: 6804070"] [b]The Tool that Returned Fun to Role Playing[/b] The first thing to keep in mind, Fantasy Grounds is not a game, it is a comprehensive toolset that lets us play our games however we want to play them. It's a Virtual Table Top, a Character Manager, and a Campaign Builder. [B]As a Play Space (or VTT):[/B] FG provides a great tool for tracking combat including; combat order, damage, actions (attacks, spells, powers, etc), character and monster locations, spell effects, conditions and more. You can use the built in chat for play or use the community TeamSpeak or Discord servers, or as I often do, in person around a table while using FG to handle the mechanics. [B]As a Character Manager:[/B] Numerous rule systems are built in with character sheets for recording everything needed. Or with the optional modules for 5E D&D, or through community or your own material, you can use the library functions to drag and drop classes, races, features, abilities, inventory etc straight to the character sheets for quick building and updating (leveling). Plus there is the party sheet which provides for managing things like; shared treasure, experience, marching order, completed quests, and more rounds out a complete character and party management toolset. [B]As a Campaign/Module/Adventure Builder:[/B] Story entries, Maps, Images, NPC, Items, Encounters, Treasure Parcels, Quests that are all able to be linked together with hyperlink type functionality through simple drag and drop makes building an adventure easy. And running that adventure simple by tracking the party location on a map; linked pins then take you to the story entry for each location or feature. Then with links from the story entry to NPC encounters that can be one-click added to the combat tracker, treasure parcels, images and additional maps that can be shared with individual PC's or the whole party. Not to be left out, are all the modules (including WoTC's official 5E adventures), maps, tokens and other optional DLC that can be purchased. And for those of you who like to fiddle, the open architecture lets you create your own rulesets and extensions. Finally, and crucial for any digital product, is the great technical support and amazingly helpful and friendly community. [B]In short,[/B] Fantasy Grounds has given me the tools to build a great campaign (a 5th edition version of Undermountain), the tools for my players to create and manage their characters, and for us to play whether we are sitting around a table or if we are all spread across the globe in hotel rooms. And has returned the fun by removing the hassles of game mechanics and leaving us to Role Play our fantasies. [/QUOTE]
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