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<blockquote data-quote="Rechan" data-source="post: 5549046" data-attributes="member: 54846"><p>Or they're too damn expensive in-game, as an equalizer or a way to prevent them from getting too commonplace.</p><p></p><p>There's other things afoot. The other group who likes guns are those who don't <em>care</em> about historical accuracy. They want their revolvers and shotguns or cannons and bombs because those things are <em>cool</em>. </p><p></p><p>Although there is the fact that guns have an immediate effect on the world, so it's hard to keep the genie half way in the bottle. For instance, once you introduce cannons, it means that castles have to change to deal with cannonfire. Traditional castles are prettymuch useless against cannons. (People forget that traditional castles are pretty much useless against MAGIC too; an open courtyard behind walls is a huge target for flying enemies to just a landing strip inside your defensive wall). Now you can either adapt things in a natural fashion, or you can ignore it and leave it an anachronism. Since D&D et al is not necessarily historically accurate and all that good stuff.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5549046, member: 54846"] Or they're too damn expensive in-game, as an equalizer or a way to prevent them from getting too commonplace. There's other things afoot. The other group who likes guns are those who don't [I]care[/I] about historical accuracy. They want their revolvers and shotguns or cannons and bombs because those things are [I]cool[/I]. Although there is the fact that guns have an immediate effect on the world, so it's hard to keep the genie half way in the bottle. For instance, once you introduce cannons, it means that castles have to change to deal with cannonfire. Traditional castles are prettymuch useless against cannons. (People forget that traditional castles are pretty much useless against MAGIC too; an open courtyard behind walls is a huge target for flying enemies to just a landing strip inside your defensive wall). Now you can either adapt things in a natural fashion, or you can ignore it and leave it an anachronism. Since D&D et al is not necessarily historically accurate and all that good stuff. [/QUOTE]
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