Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fantasy heartbreaker mechanics…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8890759" data-attributes="member: 7015698"><p>I really liked 4e's Healing Surges. A system where the maximum amount of damage you can take in a <em>fight</em> is different from the amount of damage you can take in a <em>day</em>. Maybe even make it that if you reach 0 HP with 0 Healing Surges you die automatically? </p><p></p><p>I also really liked the disease track system. It could be used to model a ton of stuff in addition to diseases such as long term injuries and curses. Put them on an easy to read card so you can hand them out to players and it could work. </p><p></p><p>I think I'd merge the concepts of Paragon Path/Epic Destiny and Prestige Class into a system where when you reach a certain level (say 10 and 20) you just pick a new class that starts at that level and your old class just no longer advances. Your first class would be more basic and then you'd pick a specialty to develop into, maybe go in a multiclass-like class. I'd personally be partial to a bunch of small narrow classes where you pick your concept and just be that concept instead of having to build your concept out of a bunch of choices at every other level. Instead of taking the Fighter and building an archer, you'd just get an Archer class. Same for Wizard and Necromancer. </p><p></p><p></p><p>That's nifty! Good to know! </p><p></p><p>You could make them something you can level up the same way a class is, and basically all character start multi classed? </p><p></p><p>Maybe make a whole section on 'People as Enemies' where you just give out a bunch of racial template and partial occupation based templates (Bandit, Guard, Cultists, Pirate Captain, etc) and just have people slap them together to build their NPCs. </p><p></p><p>Oh. My. <em><strong>GOD! </strong></em></p></blockquote><p></p>
[QUOTE="Undrave, post: 8890759, member: 7015698"] I really liked 4e's Healing Surges. A system where the maximum amount of damage you can take in a [I]fight[/I] is different from the amount of damage you can take in a [I]day[/I]. Maybe even make it that if you reach 0 HP with 0 Healing Surges you die automatically? I also really liked the disease track system. It could be used to model a ton of stuff in addition to diseases such as long term injuries and curses. Put them on an easy to read card so you can hand them out to players and it could work. I think I'd merge the concepts of Paragon Path/Epic Destiny and Prestige Class into a system where when you reach a certain level (say 10 and 20) you just pick a new class that starts at that level and your old class just no longer advances. Your first class would be more basic and then you'd pick a specialty to develop into, maybe go in a multiclass-like class. I'd personally be partial to a bunch of small narrow classes where you pick your concept and just be that concept instead of having to build your concept out of a bunch of choices at every other level. Instead of taking the Fighter and building an archer, you'd just get an Archer class. Same for Wizard and Necromancer. That's nifty! Good to know! You could make them something you can level up the same way a class is, and basically all character start multi classed? Maybe make a whole section on 'People as Enemies' where you just give out a bunch of racial template and partial occupation based templates (Bandit, Guard, Cultists, Pirate Captain, etc) and just have people slap them together to build their NPCs. Oh. My. [I][B]GOD! [/B][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fantasy heartbreaker mechanics…
Top