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<blockquote data-quote="Killer Shrike" data-source="post: 2015070" data-attributes="member: 1829"><p>I have a little more time to respond now, so I thought Id give a little more info one what I would have done differently.</p><p></p><p>Organizationally I would have put all of the exposition chapters at the begining of the book, including the more systemless conceptual bits from the other chapters. Currently the book doesnt flow as well as it could since it switches between conceptual and mechanical and back again many times. Parts read like a primer, and other parts read like a reference, and they are all shuffled together. I think the book would have been easier to absorb if the systemless part and the systemic part were in two parts instead of interleaved, essentially.</p><p></p><p>I would have then (obviously) put all of the mechanics oriented chapters in the latter half of the book. </p><p></p><p>Formatting wise I would laid out the Package Deals differently. Preferably in a split top half/bottom half format, with two package deals per page top and bottom. This would be easier to read and easily photocopied as a play aid and when making characters. If the top/bottom layout wasnt possible due to printing concerns, I would have gone 1 per column, 2 per page for the same net effect. </p><p></p><p>Also, as far as Package Deals go, I think that a step was missed by not providing Package Deals for each of the Sample Magic Systems.</p><p></p><p>Instead of the chapter on sample Characters I would have instead put the Character in the Package Deal chapter, and I would have made them showroom pieces for the Packages, with a focus on reusability. Thus the Dwarven Fighter sample character would serve to show off a couple of Packages, be a handy premade PC in a pinch, and also be useful as a general stand in NPC.</p><p></p><p>As far as the Mass Combat section, my dissatisfaction with it stems from it using non-standard HERO Characteristics, and the fact that a unit either completely hits or completely misses. I also dont like the way "Megascale" battle magic works in it. My preference is for a more natural Mass Combat where an actual character sheet for a individual creature is used and a troop count is added, and hit/miss is determined by to hit %; thus if a unit has an OCV of 3 vs a unit with a DCV of 3 62.5% of the attacking unit's troops hit and 37.5% miss. And so on. But again, the system given works well enough but I have a wargaming background and thus find it a little too imprecise. Many (perhaps most) GM's wont notice and/or care, so not a big deal.</p><p></p><p>I would have tried to manage a way to get the price list and the weapons and armor lists combined, perhaps in an appendix if necessary, to cut down on needless flipping about. I would have included a page, perhaps in the Introduction, giving page references for all of the significant new/expanded rules bits in this book like the Mobile, the Limitation expansions, Lingering, and the talents section collectively; this would have been very convenient for GM's IMO. </p><p></p><p>Things like that. Nothing major, and mostly organizational.</p></blockquote><p></p>
[QUOTE="Killer Shrike, post: 2015070, member: 1829"] I have a little more time to respond now, so I thought Id give a little more info one what I would have done differently. Organizationally I would have put all of the exposition chapters at the begining of the book, including the more systemless conceptual bits from the other chapters. Currently the book doesnt flow as well as it could since it switches between conceptual and mechanical and back again many times. Parts read like a primer, and other parts read like a reference, and they are all shuffled together. I think the book would have been easier to absorb if the systemless part and the systemic part were in two parts instead of interleaved, essentially. I would have then (obviously) put all of the mechanics oriented chapters in the latter half of the book. Formatting wise I would laid out the Package Deals differently. Preferably in a split top half/bottom half format, with two package deals per page top and bottom. This would be easier to read and easily photocopied as a play aid and when making characters. If the top/bottom layout wasnt possible due to printing concerns, I would have gone 1 per column, 2 per page for the same net effect. Also, as far as Package Deals go, I think that a step was missed by not providing Package Deals for each of the Sample Magic Systems. Instead of the chapter on sample Characters I would have instead put the Character in the Package Deal chapter, and I would have made them showroom pieces for the Packages, with a focus on reusability. Thus the Dwarven Fighter sample character would serve to show off a couple of Packages, be a handy premade PC in a pinch, and also be useful as a general stand in NPC. As far as the Mass Combat section, my dissatisfaction with it stems from it using non-standard HERO Characteristics, and the fact that a unit either completely hits or completely misses. I also dont like the way "Megascale" battle magic works in it. My preference is for a more natural Mass Combat where an actual character sheet for a individual creature is used and a troop count is added, and hit/miss is determined by to hit %; thus if a unit has an OCV of 3 vs a unit with a DCV of 3 62.5% of the attacking unit's troops hit and 37.5% miss. And so on. But again, the system given works well enough but I have a wargaming background and thus find it a little too imprecise. Many (perhaps most) GM's wont notice and/or care, so not a big deal. I would have tried to manage a way to get the price list and the weapons and armor lists combined, perhaps in an appendix if necessary, to cut down on needless flipping about. I would have included a page, perhaps in the Introduction, giving page references for all of the significant new/expanded rules bits in this book like the Mobile, the Limitation expansions, Lingering, and the talents section collectively; this would have been very convenient for GM's IMO. Things like that. Nothing major, and mostly organizational. [/QUOTE]
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