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Fantasy horror setting help
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<blockquote data-quote="Rechan" data-source="post: 7892109" data-attributes="member: 54846"><p>I don’t know what you mean by pick an antagonist. For the entire setting? Because I want to do different things. I don’t want the same monster/threat from one campaign to the next. One may be the ghost adventure and the next a freaky body horror adventure. No setting I can think of has a singular antagonist for every confrontation.</p><p></p><p>And I don’t understand your point about going to horror when your examples—castaways, going to investigate a thong, being imprisoned—is all about going to the horror, not it com in g to Th em. They are changing locations are they not? And I don’t see much a difference between “you are shipwrecked” and “your coven home collapses, you must find somewhere else to live”; “you are sent to investigate” vs “you are sent out to find a new food source before everyone starved”. They all are starting, as you say, after a choice has been made.</p><p></p><p>Horror isn’t solely the mundane and expected becoming subverted. It’s also the unknown. The characters are forced to venture into places they have no idea what to expect, against their will, into places they know are dangerous, because they have no choice. That’s not “action adventure”, that’s a disaster movie, where survivors have to scrape by and struggle to get out of the disaster.</p><p></p><p>Besides, the mundane expectations will be when what they find Appears normal and familiar.</p></blockquote><p></p>
[QUOTE="Rechan, post: 7892109, member: 54846"] I don’t know what you mean by pick an antagonist. For the entire setting? Because I want to do different things. I don’t want the same monster/threat from one campaign to the next. One may be the ghost adventure and the next a freaky body horror adventure. No setting I can think of has a singular antagonist for every confrontation. And I don’t understand your point about going to horror when your examples—castaways, going to investigate a thong, being imprisoned—is all about going to the horror, not it com in g to Th em. They are changing locations are they not? And I don’t see much a difference between “you are shipwrecked” and “your coven home collapses, you must find somewhere else to live”; “you are sent to investigate” vs “you are sent out to find a new food source before everyone starved”. They all are starting, as you say, after a choice has been made. Horror isn’t solely the mundane and expected becoming subverted. It’s also the unknown. The characters are forced to venture into places they have no idea what to expect, against their will, into places they know are dangerous, because they have no choice. That’s not “action adventure”, that’s a disaster movie, where survivors have to scrape by and struggle to get out of the disaster. Besides, the mundane expectations will be when what they find Appears normal and familiar. [/QUOTE]
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