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Fantasy Money Card Deck
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<blockquote data-quote="MNblockhead" data-source="post: 7718301" data-attributes="member: 6796661"><p>For those of you who use cards like these, do you use them primarily as a means to track player wealth or do you use for encumbrance? </p><p></p><p>While I like the idea, many of my players trade coins for gems to make them lighter. At this point, I don't require them list out the types of gems, we just assume that when they get to a populated area large enough to support jewelry merchants, that the party makes the exchanges. The wealth on their sheets is just a representation of the numbers of gems and coin they have. </p><p></p><p>So, I could see having having their coin cards represent the same. Not necessarily "coins" they carry, but currency including gems.</p><p></p><p>It seems for the most part that just tracking the values on their character sheets is sufficient. </p><p></p><p>But if I also had gem cards, using cards for money would be much more interesting, as it could support an accounting and I could make finding sufficiently flush jewel merchants more of a challenge. Somehow, using cards seems like it would make accounting for carried wealth more fun than having to track it all on paper. </p><p></p><p>I have also looked at equipment cards, but that seems like it would make encumbrance more difficult to calculate. If I wanted to be a stickler with encumberance, I would make everyone use Hero Labs for their character sheet. Instead I do occasional audits—which are just basic reality checks. </p><p></p><p>But I do think that cards would be useful for consumables. For example, candles, oil flasks, arrows, quarrels, and the like. </p><p></p><p>I've tried to use toothpicks to represent arrows, but it didn't go over well at my table. Cards, I think work better and are enjoyed more. Also, while herolab can track consumables, if a players uses it, it isn't tied to anything that the GM or other players can see, so it become a lonely accounting exercise. I'm not worried about cheating, I'm worried about tedium. Instead, asking the player to give me two arrow cards on his or her round when making a ranged attack is a fun group element that makes the risk of running out of arrows something the entire groups is going to be thinking about. It also makes it more natural for the player to say he or she retrieves the arrows and for the DM to actually roll on the percentage recoverable before handing any cards back. </p><p></p><p>Any other tips on how to use currency and equipment cards?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7718301, member: 6796661"] For those of you who use cards like these, do you use them primarily as a means to track player wealth or do you use for encumbrance? While I like the idea, many of my players trade coins for gems to make them lighter. At this point, I don't require them list out the types of gems, we just assume that when they get to a populated area large enough to support jewelry merchants, that the party makes the exchanges. The wealth on their sheets is just a representation of the numbers of gems and coin they have. So, I could see having having their coin cards represent the same. Not necessarily "coins" they carry, but currency including gems. It seems for the most part that just tracking the values on their character sheets is sufficient. But if I also had gem cards, using cards for money would be much more interesting, as it could support an accounting and I could make finding sufficiently flush jewel merchants more of a challenge. Somehow, using cards seems like it would make accounting for carried wealth more fun than having to track it all on paper. I have also looked at equipment cards, but that seems like it would make encumbrance more difficult to calculate. If I wanted to be a stickler with encumberance, I would make everyone use Hero Labs for their character sheet. Instead I do occasional audits—which are just basic reality checks. But I do think that cards would be useful for consumables. For example, candles, oil flasks, arrows, quarrels, and the like. I've tried to use toothpicks to represent arrows, but it didn't go over well at my table. Cards, I think work better and are enjoyed more. Also, while herolab can track consumables, if a players uses it, it isn't tied to anything that the GM or other players can see, so it become a lonely accounting exercise. I'm not worried about cheating, I'm worried about tedium. Instead, asking the player to give me two arrow cards on his or her round when making a ranged attack is a fun group element that makes the risk of running out of arrows something the entire groups is going to be thinking about. It also makes it more natural for the player to say he or she retrieves the arrows and for the DM to actually roll on the percentage recoverable before handing any cards back. Any other tips on how to use currency and equipment cards? [/QUOTE]
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