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<blockquote data-quote="Zerovoid" data-source="post: 194411" data-attributes="member: 283"><p>First of all, I agree that humanity would probably destroy any alien species that we came accross. Conversely, they would probably destroy us. The universe is a cold place, and those who compete the hardest will rise to the top.</p><p></p><p>None the less, I still believe in right and wrong, and just because something like that would be likely happen doesn't mean I can't judge the morality of that action. Certainly people have been doing terrible things for a very long time, wars, holocaust, etc... but that doesn't make them right.</p><p></p><p>How this works in the game is up to each individual group to decide. Certainly you can have goblinoid creatures be like vermin, an irredemable evil that must be destroyed. Or else they could be just like any other race, and simply have a bad reputation. Most games actually fall into the middle, and the rules seem to support this also.</p><p></p><p>I actually don't like this, because it means I'm always doing things I'm uncomfortable with in DnD. An unwritten assumption in DnD, combat oriented as it is, is that players will kill quite a few evil humanoids in their adventuring careers. However, the rules also allow good aligned orcs, and make them available for players.</p><p></p><p>I don't think this is a gray area as much as a contradiction. If these monsters really aren't all that bad, then they shouldn't be used as stock monsters in every dungeon. Personally, I would rather that the rules spelled out the ultimate nature of these races more clearly. If it actually said they were all evil, and it couldn't be helped, then we could all get back to playing the game and having fun killing them.</p><p></p><p>Basically, the reason this gray area is so huge, is because there is a fundamental rift between traditional adventure design, and the way these races are currently described.</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 194411, member: 283"] First of all, I agree that humanity would probably destroy any alien species that we came accross. Conversely, they would probably destroy us. The universe is a cold place, and those who compete the hardest will rise to the top. None the less, I still believe in right and wrong, and just because something like that would be likely happen doesn't mean I can't judge the morality of that action. Certainly people have been doing terrible things for a very long time, wars, holocaust, etc... but that doesn't make them right. How this works in the game is up to each individual group to decide. Certainly you can have goblinoid creatures be like vermin, an irredemable evil that must be destroyed. Or else they could be just like any other race, and simply have a bad reputation. Most games actually fall into the middle, and the rules seem to support this also. I actually don't like this, because it means I'm always doing things I'm uncomfortable with in DnD. An unwritten assumption in DnD, combat oriented as it is, is that players will kill quite a few evil humanoids in their adventuring careers. However, the rules also allow good aligned orcs, and make them available for players. I don't think this is a gray area as much as a contradiction. If these monsters really aren't all that bad, then they shouldn't be used as stock monsters in every dungeon. Personally, I would rather that the rules spelled out the ultimate nature of these races more clearly. If it actually said they were all evil, and it couldn't be helped, then we could all get back to playing the game and having fun killing them. Basically, the reason this gray area is so huge, is because there is a fundamental rift between traditional adventure design, and the way these races are currently described. [/QUOTE]
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