Jürgen Hubert
First Post
I have frequently come across the claim that using the "standard" fantasy races - elves, dwarves, halflings and so on - is unoriginal, and that making up completely new races that are not related to Tokien's writing is much preferable.
I must disagree. One of the best examples to the contrary is Terry Pratchett's Discworld. On the surface, his dwarves are rather stereotypical - they quaff lots of beer, always wear axes and chainmail, and lust after gold.
But over time, Pratchett has developed dwarven society much further than that, especially in his "City Watch" books (like "Feet of Clay", "Fifth Elephant", and "Thud"). The basic sterotypes are still true, but now dwarven society and culture forms a coherent whole. Gender issues, the conflict between the "modern" city-dwellers and the "deep down dwarves", the introduction of the "grags" as keepers of dwarven lore, mining signs... all this seems to me to be far more inventive and original than inventing a new fantasy race out of whole cloth and which end up being nothing more than sterotypes again - just different stereotypes.
And it was with this in mind that I decided not to deviate from the "standard" D&D races when set out to design Urbis. All the known races are in the world, and all the standard sterotypes are still true to one degree or another - but I have expanded nonhuman societies from them and in some cases twisted them to make them hopefully fresh and interesting again. Thus, there are things like an elven island kingdom that has recently broken off its ancient isolationist stance and is trying to "modernize" itself by patterning itself after human magical and technological achivements.
So what are your thoughts on this? Can fantasy worlds use the "standard races" and still be original? Or are wholly new races neccessary to make a setting fresh and new?
I must disagree. One of the best examples to the contrary is Terry Pratchett's Discworld. On the surface, his dwarves are rather stereotypical - they quaff lots of beer, always wear axes and chainmail, and lust after gold.
But over time, Pratchett has developed dwarven society much further than that, especially in his "City Watch" books (like "Feet of Clay", "Fifth Elephant", and "Thud"). The basic sterotypes are still true, but now dwarven society and culture forms a coherent whole. Gender issues, the conflict between the "modern" city-dwellers and the "deep down dwarves", the introduction of the "grags" as keepers of dwarven lore, mining signs... all this seems to me to be far more inventive and original than inventing a new fantasy race out of whole cloth and which end up being nothing more than sterotypes again - just different stereotypes.
And it was with this in mind that I decided not to deviate from the "standard" D&D races when set out to design Urbis. All the known races are in the world, and all the standard sterotypes are still true to one degree or another - but I have expanded nonhuman societies from them and in some cases twisted them to make them hopefully fresh and interesting again. Thus, there are things like an elven island kingdom that has recently broken off its ancient isolationist stance and is trying to "modernize" itself by patterning itself after human magical and technological achivements.
So what are your thoughts on this? Can fantasy worlds use the "standard races" and still be original? Or are wholly new races neccessary to make a setting fresh and new?