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Fantasy Races and Originality
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<blockquote data-quote="Tarangil" data-source="post: 2712130" data-attributes="member: 34763"><p>I find nothing wrong with the standard races, each can be built to be culturally different from the norm without having to give them wings or extra arms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Strange though, nobody's brought up <strong>Humans</strong> at all. You could pattern hundreds of different races/people/cultures from them alone and keep it all within the realm of fantasy. </p><p></p><p>The Bayan people on my world a scary structural political minset similar to Romans but with a little Hitler mixed in. The People are Tall and lanky average 6'1, and have very pale skin. They are well organized and good cooperators when it comes to achieving goals for their emerging empire, and have a good handle on magic and use it accordingly. Unfortunately they are rather ruthless in forcing their status quo on surrounding peoples. They are essentially the antagonists for PC's or the threat lingering in the background.</p></blockquote><p></p>
[QUOTE="Tarangil, post: 2712130, member: 34763"] I find nothing wrong with the standard races, each can be built to be culturally different from the norm without having to give them wings or extra arms. ;) Strange though, nobody's brought up [B]Humans[/B] at all. You could pattern hundreds of different races/people/cultures from them alone and keep it all within the realm of fantasy. The Bayan people on my world a scary structural political minset similar to Romans but with a little Hitler mixed in. The People are Tall and lanky average 6'1, and have very pale skin. They are well organized and good cooperators when it comes to achieving goals for their emerging empire, and have a good handle on magic and use it accordingly. Unfortunately they are rather ruthless in forcing their status quo on surrounding peoples. They are essentially the antagonists for PC's or the threat lingering in the background. [/QUOTE]
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