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<blockquote data-quote="Zakath429" data-source="post: 2712183" data-attributes="member: 31521"><p>You know, everybody talks about the "good" guys, but what about the enemies. What about the poor forgotten orcs, goblins, hobgoblins, gnolls, bugbears, kobolds, etc. On the homebrew world my group has been working on we have made some minor (mostly alignment) changes to our goblinoids. We based our goblinoid on historical cultures that we liked. They even live and work togeather in their own nation.</p><p></p><p> Orcs-They are the top rung of the social ladder in this empire and are modeled after the ancient Romans both culturally and militarialy. It was gratifying to hear the screams of anguish from my party when they came across my Romanized orcs. The party had wracked their brains trying to break the roman tortise all the while getting hit with attacks of opprotunity from the orcs behing the shields.</p><p> Hobgoblins-These are my personal favorite, I gave them the culture of the Mongol horde of the Ghengis Kahn era. I got the idea way back in First Edition, just look at their illustration in the first Monster Manual, they guy looks like the typical mongol warrior.</p><p> Goblins-These guys I molded after the native americans of the midwest plains, instead of being mounted on horses, they use Worgs.</p><p> Gnolls-I molded these guys with a combination of Japanese and Chinese cultures. This idea I got from the flinds (ie Flindbar)</p><p> </p><p>These are just the begining, I have molded different races into historical cultures just to add some flavor to our homebrew world. My gaming group enjoys the familiar, sprinkled with the fantastic.</p></blockquote><p></p>
[QUOTE="Zakath429, post: 2712183, member: 31521"] You know, everybody talks about the "good" guys, but what about the enemies. What about the poor forgotten orcs, goblins, hobgoblins, gnolls, bugbears, kobolds, etc. On the homebrew world my group has been working on we have made some minor (mostly alignment) changes to our goblinoids. We based our goblinoid on historical cultures that we liked. They even live and work togeather in their own nation. Orcs-They are the top rung of the social ladder in this empire and are modeled after the ancient Romans both culturally and militarialy. It was gratifying to hear the screams of anguish from my party when they came across my Romanized orcs. The party had wracked their brains trying to break the roman tortise all the while getting hit with attacks of opprotunity from the orcs behing the shields. Hobgoblins-These are my personal favorite, I gave them the culture of the Mongol horde of the Ghengis Kahn era. I got the idea way back in First Edition, just look at their illustration in the first Monster Manual, they guy looks like the typical mongol warrior. Goblins-These guys I molded after the native americans of the midwest plains, instead of being mounted on horses, they use Worgs. Gnolls-I molded these guys with a combination of Japanese and Chinese cultures. This idea I got from the flinds (ie Flindbar) These are just the begining, I have molded different races into historical cultures just to add some flavor to our homebrew world. My gaming group enjoys the familiar, sprinkled with the fantastic. [/QUOTE]
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