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<blockquote data-quote="Wombat" data-source="post: 1577944" data-attributes="member: 8447"><p>Humans make up over 80% of the population of my world, thus the cities tend to be pretty much humanocentric. There might be an enclave in a large city, or a few small villages given over to others, but for the most part these places are human-dominated.</p><p></p><p></p><p></p><p>Err... depends on what you consider a "monster", I suppose. Certainly none of my players would play kobolds, orcs and the like; half-orcs are generally loathed and that might cause a problem for a PC half-orc, but no one has shown the least interest in playing one. That being said, many villages hate the village five miles away from them or people who speak with a different accent, much less language. Villages tend to be pretty insular and conservative in their outlook, much like RW villages.</p><p></p><p></p><p></p><p>Nope. Why? The variations are fairly slim. I don't differentiate between types of elves, dwarves, halfings, gnomes or orcs in my game (even though they might well come from very different nations and communities); I think the hyperdifferentiations serves no real purpose.</p><p></p><p></p><p></p><p>Not really. Doesn't fit my group's gaming style. Other people might well like it, though.</p><p></p><p></p><p></p><p>Seldom, pretty much like real life. Yes, there may be wars every year, the they only affect a small area; for those people it is horrid, for everyone else it is mainly sad news. I have had a campaign where the players were caught up in a war; they hated the fact that an army of 3000 could easily devastate a party of 4 PCs. Sensibly, they ran.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1577944, member: 8447"] Humans make up over 80% of the population of my world, thus the cities tend to be pretty much humanocentric. There might be an enclave in a large city, or a few small villages given over to others, but for the most part these places are human-dominated. Err... depends on what you consider a "monster", I suppose. Certainly none of my players would play kobolds, orcs and the like; half-orcs are generally loathed and that might cause a problem for a PC half-orc, but no one has shown the least interest in playing one. That being said, many villages hate the village five miles away from them or people who speak with a different accent, much less language. Villages tend to be pretty insular and conservative in their outlook, much like RW villages. Nope. Why? The variations are fairly slim. I don't differentiate between types of elves, dwarves, halfings, gnomes or orcs in my game (even though they might well come from very different nations and communities); I think the hyperdifferentiations serves no real purpose. Not really. Doesn't fit my group's gaming style. Other people might well like it, though. Seldom, pretty much like real life. Yes, there may be wars every year, the they only affect a small area; for those people it is horrid, for everyone else it is mainly sad news. I have had a campaign where the players were caught up in a war; they hated the fact that an army of 3000 could easily devastate a party of 4 PCs. Sensibly, they ran. [/QUOTE]
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