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Fantasy Racism in D&D
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8018430" data-attributes="member: 42856"><p>He's playing in the Eberron setting, where the major powers have just concluded a war that is designed to evoke WWI, excepted it lasted 100 years. I share your view that the extreme diversity of races in D&D settlements makes it less probable that racism as we know it develop. I think hatred, though, must be prevalent, in the form of xenophobia. It was not easy to be a German living in Paris in 1919 or to be a Japanese living in the US in 1946. And those wars lasted 5-6 years, not 100. In that setting I'd totally replace racism with xenophobia. That said, most of the time PCs are extraordinary people interacting with other extraordinary people. They could care less if the regular tavern patron hates the Brelish because he spent years in a mud trench fighting a Brelish division, they are more likely to deal with the local ruler of the land who is much more cosmopolitan and, even if he hates Breland, has the common sense of hiding it because peace has been restored and it's not the time to be a jerk with those Sharnese heroes. There is no need to emphasize it that much.</p><p></p><p>Especially since PCs are heroes, and if you're roleplaying a jerk NPC, you shouldn't expect PCs to entertain the idea of working for him. </p><p></p><p></p><p></p><p>In a more common setting, I'd make xexnophobia less prevalent than Eberron. Mostly because those settings are more "point of light" to take a 4th edition reference. I don't think either racism or xenophobia as we know them could develop as a widespread sentiment in early medieval France or England, when nearly everyone spent his whole life within 20 miles of his birthplace. Imagining racism requires knowledge that different people exist, and I am not sure it was the case, except maybe in very general terms. Imagining xenophobia require a sense of "nationalism" that was probably not in the mind of most people before the 19th century.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8018430, member: 42856"] He's playing in the Eberron setting, where the major powers have just concluded a war that is designed to evoke WWI, excepted it lasted 100 years. I share your view that the extreme diversity of races in D&D settlements makes it less probable that racism as we know it develop. I think hatred, though, must be prevalent, in the form of xenophobia. It was not easy to be a German living in Paris in 1919 or to be a Japanese living in the US in 1946. And those wars lasted 5-6 years, not 100. In that setting I'd totally replace racism with xenophobia. That said, most of the time PCs are extraordinary people interacting with other extraordinary people. They could care less if the regular tavern patron hates the Brelish because he spent years in a mud trench fighting a Brelish division, they are more likely to deal with the local ruler of the land who is much more cosmopolitan and, even if he hates Breland, has the common sense of hiding it because peace has been restored and it's not the time to be a jerk with those Sharnese heroes. There is no need to emphasize it that much. Especially since PCs are heroes, and if you're roleplaying a jerk NPC, you shouldn't expect PCs to entertain the idea of working for him. In a more common setting, I'd make xexnophobia less prevalent than Eberron. Mostly because those settings are more "point of light" to take a 4th edition reference. I don't think either racism or xenophobia as we know them could develop as a widespread sentiment in early medieval France or England, when nearly everyone spent his whole life within 20 miles of his birthplace. Imagining racism requires knowledge that different people exist, and I am not sure it was the case, except maybe in very general terms. Imagining xenophobia require a sense of "nationalism" that was probably not in the mind of most people before the 19th century. [/QUOTE]
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