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Fantasy Racism in D&D
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<blockquote data-quote="the Jester" data-source="post: 8018538" data-attributes="member: 1210"><p>Yes, I include it- as well as religious prejudice, factional prejudice, social class prejudice, etc. One of my game's core assumptions is that some, perhaps most, people are petty, close-minded, and flawed, regardless of their race- there are no "perfect elves" here (except in their own mind). I feel that prejudice is a great source of conflict, and racial prejudice is one type of this.</p><p></p><p>I try to depict it as a source of problems and never the solution to problems. It's far more common in villains and, when it appears as a trait of an npc, it's one of that npc's negative traits. </p><p></p><p>I'll give an example of how this works in play from my setting. There is one city remaining after the fall of civilization. Just outside the city is the Black Gorge, a canyon containing a dwarvish enclave and a cave that is home to a tribe of orcs. Both are allies of the city, and the orcs have come to the city's rescue on multiple occasions when they were in desperate need. Despite this, the dwarves and orcs are long-time enemies. However, the orcs don't really want to be enemies of the dwarves- the benefits they gain from trade with the city are significant, and the city is far more inclined to accept the dwarves than the orcs, so in a conflict, the city usually stays neutral or favors the dwarves over the orcs.</p><p></p><p>The dwarves are split between a strong traditionalist faction that favors exterminating the orcs and a more liberal faction that prefers peaceful coexistence with them. Periodically, the traditionalists gain political control of the dwarven enclave, and then they usually wage war against the orcs. There's a pattern that repeats pretty much every time- the dwarves and orcs fight, people die on both sides, usually with the orcs getting the worst of it for a variety of reasons, and then a treaty is forged. Then, after about 12 years, the orcs' numbers have recovered. But the dwarves need 60 or 80 or 100 years to recover. The difference in lifespan and the time it takes for dwarves to breed/have kids/have those kids mature really favors the orcs. So gradually, the dwarves are dwindling in number. And it's all because their prejudice drives them to throw themselves off a figurative cliff over and over again. </p><p></p><p>So I have write ups for my races that depict their typical stereotypes of the other core races. I post one or two of these here periodically; let's do the dwarves this time, as they are perhaps, at least culturally, the most prejudiced race in my game.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8018538, member: 1210"] Yes, I include it- as well as religious prejudice, factional prejudice, social class prejudice, etc. One of my game's core assumptions is that some, perhaps most, people are petty, close-minded, and flawed, regardless of their race- there are no "perfect elves" here (except in their own mind). I feel that prejudice is a great source of conflict, and racial prejudice is one type of this. I try to depict it as a source of problems and never the solution to problems. It's far more common in villains and, when it appears as a trait of an npc, it's one of that npc's negative traits. I'll give an example of how this works in play from my setting. There is one city remaining after the fall of civilization. Just outside the city is the Black Gorge, a canyon containing a dwarvish enclave and a cave that is home to a tribe of orcs. Both are allies of the city, and the orcs have come to the city's rescue on multiple occasions when they were in desperate need. Despite this, the dwarves and orcs are long-time enemies. However, the orcs don't really want to be enemies of the dwarves- the benefits they gain from trade with the city are significant, and the city is far more inclined to accept the dwarves than the orcs, so in a conflict, the city usually stays neutral or favors the dwarves over the orcs. The dwarves are split between a strong traditionalist faction that favors exterminating the orcs and a more liberal faction that prefers peaceful coexistence with them. Periodically, the traditionalists gain political control of the dwarven enclave, and then they usually wage war against the orcs. There's a pattern that repeats pretty much every time- the dwarves and orcs fight, people die on both sides, usually with the orcs getting the worst of it for a variety of reasons, and then a treaty is forged. Then, after about 12 years, the orcs' numbers have recovered. But the dwarves need 60 or 80 or 100 years to recover. The difference in lifespan and the time it takes for dwarves to breed/have kids/have those kids mature really favors the orcs. So gradually, the dwarves are dwindling in number. And it's all because their prejudice drives them to throw themselves off a figurative cliff over and over again. So I have write ups for my races that depict their typical stereotypes of the other core races. I post one or two of these here periodically; let's do the dwarves this time, as they are perhaps, at least culturally, the most prejudiced race in my game. [/QUOTE]
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