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*Dungeons & Dragons
Fantasy Racism in D&D
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<blockquote data-quote="DammitVictor" data-source="post: 8018670" data-attributes="member: 6750908"><p>I got zero problem with racism in fantasy settings. I <em>loves me </em>some racism in my fantasy settings-- as long as the fantasy racism tends to be like real-world racism, in that it is hypocritical, cowardly, and <em>objectively wrong</em>.</p><p></p><p>I don't run alignment in my games, so if a player wants their character to be racist against goblinoids-- or even "good-aligned" demihumans-- that's fine. Paladins are still bound by their Oaths, even Paladins' Oaths leave a fair bit of discretionary wiggle room in treating conflicts with different cultures and different kiths differently.</p><p></p><p>Obviously, I have a serious problem with DMs who treat bigotry as Objectively Good, just like I have a problem with DMs who think <em>every human is racist</em> (because it's Good) and that even the most hatefully racist 1/3 CR dirtfarmer is going to directly provoke the heavily-armed goblin who is <em>traveling with</em> a company of heavily-armed knights, a vested priest of the dirtfarmer's religion, and a wizard who might <em>turn him into a goblin</em> just for kicks.</p><p></p><p>That's what <em>microaggressions</em> are for. He's going to call the goblin PC "one of the good ones", say he's "a credit to his kind", and go home and take it out on his wife and kids and maybe their goblin slaves.</p><p></p><p>I would prefer either a little more <em>fantasy</em> in my <em>fantasy</em>, or a little more <em>realism</em> in my <em>realism</em>, than I get from most Dungeon Masters who embrace the fantasy racism in their settings.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8018670, member: 6750908"] I got zero problem with racism in fantasy settings. I [I]loves me [/I]some racism in my fantasy settings-- as long as the fantasy racism tends to be like real-world racism, in that it is hypocritical, cowardly, and [I]objectively wrong[/I]. I don't run alignment in my games, so if a player wants their character to be racist against goblinoids-- or even "good-aligned" demihumans-- that's fine. Paladins are still bound by their Oaths, even Paladins' Oaths leave a fair bit of discretionary wiggle room in treating conflicts with different cultures and different kiths differently. Obviously, I have a serious problem with DMs who treat bigotry as Objectively Good, just like I have a problem with DMs who think [i]every human is racist[/i] (because it's Good) and that even the most hatefully racist 1/3 CR dirtfarmer is going to directly provoke the heavily-armed goblin who is [i]traveling with[/i] a company of heavily-armed knights, a vested priest of the dirtfarmer's religion, and a wizard who might [i]turn him into a goblin[/i] just for kicks. That's what [i]microaggressions[/i] are for. He's going to call the goblin PC "one of the good ones", say he's "a credit to his kind", and go home and take it out on his wife and kids and maybe their goblin slaves. I would prefer either a little more [i]fantasy[/i] in my [i]fantasy[/i], or a little more [i]realism[/i] in my [i]realism[/i], than I get from most Dungeon Masters who embrace the fantasy racism in their settings. [/QUOTE]
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