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Fantasy Racism in D&D
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<blockquote data-quote="Dire Bare" data-source="post: 8018842" data-attributes="member: 18182"><p>In the real world, racism can be difficult to overcome and it can be insidious. In my fantasy campaign, I try to make racism something that the heroes can more easily struggle against and overcome successfully. Make it part of the heroic journey.</p><p></p><p>So, the local elven nation has a lot of racist ideas about the nearby dwarven hold they've been at odds with over the years and this racism becomes a major foil to the PCs solving the adventure. But, as a part of the successful conclusion, the PCs help bring the two cultures together into a new era of peace and understanding. Getting the PCs proper annoyed with the racist leaders on both sides is a secret bonus goal.</p><p></p><p>And of course, super-racists (Nazis, white supremacists) make great villains. Slavers always make for good antagonists.</p><p></p><p>Subverting some of the racist tropes in fantasy and D&D can be fun too. Send the PCs on the standard, "clear out the evil, savage orc raiders" quest, only to find the orcs are being targeted and oppressed by dwarven merchants looking for clear out their caves for mining interests or something equally valuable.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8018842, member: 18182"] In the real world, racism can be difficult to overcome and it can be insidious. In my fantasy campaign, I try to make racism something that the heroes can more easily struggle against and overcome successfully. Make it part of the heroic journey. So, the local elven nation has a lot of racist ideas about the nearby dwarven hold they've been at odds with over the years and this racism becomes a major foil to the PCs solving the adventure. But, as a part of the successful conclusion, the PCs help bring the two cultures together into a new era of peace and understanding. Getting the PCs proper annoyed with the racist leaders on both sides is a secret bonus goal. And of course, super-racists (Nazis, white supremacists) make great villains. Slavers always make for good antagonists. Subverting some of the racist tropes in fantasy and D&D can be fun too. Send the PCs on the standard, "clear out the evil, savage orc raiders" quest, only to find the orcs are being targeted and oppressed by dwarven merchants looking for clear out their caves for mining interests or something equally valuable. [/QUOTE]
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