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Fantasy RPG: GURPS or D&D?
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<blockquote data-quote="d4" data-source="post: 1304520" data-attributes="member: 12699"><p>that's not suprising. the rpg.net forums are notoriously anti-D&D.</p><p></p><p></p><p>i was a GURPShead for about 10 years; it was the only system i would play for a long time. now i pretty much only play D&D and other d20 games. so i'd say i've got a good amount of experience with both system.</p><p></p><p></p><p>well, the new D&D still isn't "realistic" but i don't consider that a shortcoming. in fact, it's the main reason why i left GURPS for d20 -- i didn't want to play "realistic" games any more. i think d20 does a better job than GURPS at adding the "fantastical" element, but GURPS is better at gritty realism.</p><p></p><p></p><p>there are things you can do to make d20 more gritty and "realistic," but if that's the main thing you want out of your fantasy campaign, you might just be better off sticking to GURPS.</p><p></p><p></p><p>well, i like d20 better, because it's a bit less rules-heavy than GURPS (IMO), and because it's less realistic. i like the PCs to be like action-movie heroes, capable of things normal people could only dream of. it's hard to do that in GURPS, but's it's really easy in d20. however, this sounds to be exactly what you're <em>not</em> looking for.</p><p></p><p></p><p>this is true.</p><p></p><p> </p><p>it's not as bad as previous editions. in fact, 3e D&D combat can get just as tactical and detailed as GURPS combat. however, the basic assumption is that the characters are fantastical heroes, not realistic combatants as in GURPS.</p></blockquote><p></p>
[QUOTE="d4, post: 1304520, member: 12699"] that's not suprising. the rpg.net forums are notoriously anti-D&D. i was a GURPShead for about 10 years; it was the only system i would play for a long time. now i pretty much only play D&D and other d20 games. so i'd say i've got a good amount of experience with both system. well, the new D&D still isn't "realistic" but i don't consider that a shortcoming. in fact, it's the main reason why i left GURPS for d20 -- i didn't want to play "realistic" games any more. i think d20 does a better job than GURPS at adding the "fantastical" element, but GURPS is better at gritty realism. there are things you can do to make d20 more gritty and "realistic," but if that's the main thing you want out of your fantasy campaign, you might just be better off sticking to GURPS. well, i like d20 better, because it's a bit less rules-heavy than GURPS (IMO), and because it's less realistic. i like the PCs to be like action-movie heroes, capable of things normal people could only dream of. it's hard to do that in GURPS, but's it's really easy in d20. however, this sounds to be exactly what you're [i]not[/i] looking for. this is true. it's not as bad as previous editions. in fact, 3e D&D combat can get just as tactical and detailed as GURPS combat. however, the basic assumption is that the characters are fantastical heroes, not realistic combatants as in GURPS. [/QUOTE]
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