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*TTRPGs General
Fantasy RPGs that do things... different?
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<blockquote data-quote="JoeNotCharles" data-source="post: 5001955" data-attributes="member: 79945"><p>Yeah, you're pretty much going to get "every fantasy game that isn't exactly D&D" in this thread. Just like D&D except armour subtracts from damage? That's different! Just like D&D except for a different skill system? That's different too!</p><p></p><p>Obviously a lot of what's been posted is very different, but it's hard to pick them out with so many being thrown out there.</p><p></p><p>To be clear where I'm coming from: I consider any game where you roll a flat distribution and try to beat a target number to be "just like D&D" - whether it's a d20 and you're trying to roll higher, or a percentile and you're trying to roll lower, it's the same basic type of roll.</p><p></p><p>My suggestions: if you're looking for a slight tweak, try WFRP2. I consider this "just like D&D" except for the career system (which is awesome), the hit location/armour/criticals system, and the magic system (you have a set list of spells, like in D&D, but you can cast them over and over again, you just need to roll with a chance of critical failure each time).</p><p></p><p>For something more different, try something with dice pools - Shadowrun, or Exalted, or L5R, or 7th Sea. Or WFRP3. Or something with a very different spell system, like Ars Magica. Or something completely different, like Amber.</p><p></p><p>Are you looking for "like D&D but with a couple of notable differences" (which I could be good because it's approachable and you can really focus on the one subsystem that's different)? Is there one particular area you're looking for differences in (tone, setting, combat system, magic system...)? Or do you want the entire game to be different from the ground up?</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5001955, member: 79945"] Yeah, you're pretty much going to get "every fantasy game that isn't exactly D&D" in this thread. Just like D&D except armour subtracts from damage? That's different! Just like D&D except for a different skill system? That's different too! Obviously a lot of what's been posted is very different, but it's hard to pick them out with so many being thrown out there. To be clear where I'm coming from: I consider any game where you roll a flat distribution and try to beat a target number to be "just like D&D" - whether it's a d20 and you're trying to roll higher, or a percentile and you're trying to roll lower, it's the same basic type of roll. My suggestions: if you're looking for a slight tweak, try WFRP2. I consider this "just like D&D" except for the career system (which is awesome), the hit location/armour/criticals system, and the magic system (you have a set list of spells, like in D&D, but you can cast them over and over again, you just need to roll with a chance of critical failure each time). For something more different, try something with dice pools - Shadowrun, or Exalted, or L5R, or 7th Sea. Or WFRP3. Or something with a very different spell system, like Ars Magica. Or something completely different, like Amber. Are you looking for "like D&D but with a couple of notable differences" (which I could be good because it's approachable and you can really focus on the one subsystem that's different)? Is there one particular area you're looking for differences in (tone, setting, combat system, magic system...)? Or do you want the entire game to be different from the ground up? [/QUOTE]
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