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Fantasy RPGs that do things... different?
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<blockquote data-quote="ArghMark" data-source="post: 5002307" data-attributes="member: 83266"><p>Fantasy? If you really want something different, I'd try another genre personally. But as you like.</p><p></p><p>1. Ars Magica.</p><p></p><p>1220. The legends are true. Faeries dance in forests, magical spirits live in ancient forests, demons tempt and angels save. </p><p></p><p>If you truly want to 'medieval' it up, I find Ars is the best, with the current 5th edition at the top of the list. The magical system is very interesting, and is probably the best I have seen. Basically you play a bunch of young wizards who live in a place together and have adventures. They need to sort out noble feuds, get themselves magical power, avoid annoying powerful people and things. </p><p></p><p>The other interesting thing is that you actually get rewarded for sitting around reading magical books for years at a time. In play it happens like this - Wizards are in their labs, reading or making magic items or whatever. </p><p></p><p>2. Warhammer 2e.</p><p></p><p>A dwarven scholar, a human con artist and a halfling ratcatcher find themselves in a coaching house when a bunch of cultists attack, looking for sacrifices to their blood god. After a horrendous (yet game wise, short) fight, a character loses an eye permanently. Recovering, the characters want blood and track down the cultists. Killing them all using intelligent tactics and surprise, despite the horrid mutations below, the PC's find a magical tome of power, and when burning it doesn't work they bury it and swear never to speak of it again. They do realize that the front for the cult was a tailors shop, and take all of the clothes and trade them on the black market making a pittance. They come off a few silver pieces richer and realize that adventuring can be rewarding.</p><p></p><p>Warhammer is gritty fantasy with mutations, evil gods, cultists, dark magics, and the like. It can be played depressingly, but I personally find its a lot of fun.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 5002307, member: 83266"] Fantasy? If you really want something different, I'd try another genre personally. But as you like. 1. Ars Magica. 1220. The legends are true. Faeries dance in forests, magical spirits live in ancient forests, demons tempt and angels save. If you truly want to 'medieval' it up, I find Ars is the best, with the current 5th edition at the top of the list. The magical system is very interesting, and is probably the best I have seen. Basically you play a bunch of young wizards who live in a place together and have adventures. They need to sort out noble feuds, get themselves magical power, avoid annoying powerful people and things. The other interesting thing is that you actually get rewarded for sitting around reading magical books for years at a time. In play it happens like this - Wizards are in their labs, reading or making magic items or whatever. 2. Warhammer 2e. A dwarven scholar, a human con artist and a halfling ratcatcher find themselves in a coaching house when a bunch of cultists attack, looking for sacrifices to their blood god. After a horrendous (yet game wise, short) fight, a character loses an eye permanently. Recovering, the characters want blood and track down the cultists. Killing them all using intelligent tactics and surprise, despite the horrid mutations below, the PC's find a magical tome of power, and when burning it doesn't work they bury it and swear never to speak of it again. They do realize that the front for the cult was a tailors shop, and take all of the clothes and trade them on the black market making a pittance. They come off a few silver pieces richer and realize that adventuring can be rewarding. Warhammer is gritty fantasy with mutations, evil gods, cultists, dark magics, and the like. It can be played depressingly, but I personally find its a lot of fun. [/QUOTE]
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