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Fantasy RPGs that do things... different?
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<blockquote data-quote="Aus_Snow" data-source="post: 5003768" data-attributes="member: 29112"><p>Forgot one. <strong>Artesia: Adventures in the Known World</strong>.</p><p></p><p>Artesia also comes with a lifepath system, so you automatically come from somewhere in particular, and have a bit of history behind you - like a real person! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Then there are <u>Bindings</u>, which essentially are mutable ratings that connect you to people, things or whatever, in a variety of ways (e.g., Love, Fear, Doubt, Promise. . .) A very neat system, where your character's connections in the world <em>really matter</em> in terms of mechanics. Also, <u>Social Level</u> is a stat; pretty self-explanatory, I imagine. And the <u>Relations Table</u> covers just about every kind of relation you could have with another person, and how various checks are affected by each kind.</p><p></p><p>Be warned though, the setting is <em>very much</em> part of it all. I'm sure you *could* use the system with another setting, but some bits and bobs would probably need to be modified along the way, in order to do so.</p><p></p><p>Anyway, it's a gloriously written (and illustrated!) book. I recommend checking it out if you get the chance to.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5003768, member: 29112"] Forgot one. [B]Artesia: Adventures in the Known World[/B]. Artesia also comes with a lifepath system, so you automatically come from somewhere in particular, and have a bit of history behind you - like a real person! ;) Then there are [U]Bindings[/U], which essentially are mutable ratings that connect you to people, things or whatever, in a variety of ways (e.g., Love, Fear, Doubt, Promise. . .) A very neat system, where your character's connections in the world [I]really matter[/I] in terms of mechanics. Also, [u]Social Level[/u] is a stat; pretty self-explanatory, I imagine. And the [U]Relations Table[/U] covers just about every kind of relation you could have with another person, and how various checks are affected by each kind. Be warned though, the setting is [I]very much[/I] part of it all. I'm sure you *could* use the system with another setting, but some bits and bobs would probably need to be modified along the way, in order to do so. Anyway, it's a gloriously written (and illustrated!) book. I recommend checking it out if you get the chance to. [/QUOTE]
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