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<blockquote data-quote="CruelSummerLord" data-source="post: 4002330" data-attributes="member: 48692"><p>Technically, this isn't D&D, but rather the Fighting Fantasy Gamebook system, which explains the differences in the orcs here...</p><p></p><p>One popular game is "Orc Knees", a twisted version of volleyball. Two teams of seven players each are organized, chosen from a reserve squad of twenty. They line up on opposite sides of a length of rope or netting that serves as the equivalent of the volleyball net. One team starts the game by punting a ball, which can be anything from an inflated pig's or ogre's bladder to a cabbage, a melon, or a dwarf head, over the net, and then the opposing team members try to knock the ball back over the net by either using their knees, their heads, or their fists. Teams score points by either hitting the ball onto their opponents' side of the playing field, or if their opponents hit the ball outside the playing field. </p><p></p><p>The catch is that the first team to reach seven points is allowed to kill and eat one of the opposing team members (in this setting, orcs can eat almost anything, including wood, rocks and dirt-their funeral rites largely consist of eating the corpses of their dead), which continues until there is only one team left. Playing Orc Knees can be very dangerous, but star players still command very high salaries because of that very fact...</p><p></p><p>And, in some cases, there's not even any need to innovate. Some of the North American First Nations, for example, played lacrosse well before European arrival-who says different cultures or races couldn't do the same in your setting? Other players have suggested rugby, and hockey might make another fine example-if humanoids are the ones playing it, for example, there might not be any restrictions on play, and so slashing, cross-checking, roughing, tripping, and fistfights might all be part of the game...just as they are in real life, heheh. </p><p></p><p>Finally, every kind of game from Mah Jongg to Texas Hold'Em poker could reasonably be played-just give them fancy names, such as Dance Of the Dragons, or Rookroost Double-Down, and there you go. Your players will know the rules right away, and it shouldn't be too hard to come up with mechanics, if necessary. </p><p></p><p>If you have an actual deck of cards, you could just as easily play the equivalent of blackjack, whist, poker, rummy, or pretty much any other game you like right at the gaming table, and apply the results in-game, if your PCs decide to gamble.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4002330, member: 48692"] Technically, this isn't D&D, but rather the Fighting Fantasy Gamebook system, which explains the differences in the orcs here... One popular game is "Orc Knees", a twisted version of volleyball. Two teams of seven players each are organized, chosen from a reserve squad of twenty. They line up on opposite sides of a length of rope or netting that serves as the equivalent of the volleyball net. One team starts the game by punting a ball, which can be anything from an inflated pig's or ogre's bladder to a cabbage, a melon, or a dwarf head, over the net, and then the opposing team members try to knock the ball back over the net by either using their knees, their heads, or their fists. Teams score points by either hitting the ball onto their opponents' side of the playing field, or if their opponents hit the ball outside the playing field. The catch is that the first team to reach seven points is allowed to kill and eat one of the opposing team members (in this setting, orcs can eat almost anything, including wood, rocks and dirt-their funeral rites largely consist of eating the corpses of their dead), which continues until there is only one team left. Playing Orc Knees can be very dangerous, but star players still command very high salaries because of that very fact... And, in some cases, there's not even any need to innovate. Some of the North American First Nations, for example, played lacrosse well before European arrival-who says different cultures or races couldn't do the same in your setting? Other players have suggested rugby, and hockey might make another fine example-if humanoids are the ones playing it, for example, there might not be any restrictions on play, and so slashing, cross-checking, roughing, tripping, and fistfights might all be part of the game...just as they are in real life, heheh. Finally, every kind of game from Mah Jongg to Texas Hold'Em poker could reasonably be played-just give them fancy names, such as Dance Of the Dragons, or Rookroost Double-Down, and there you go. Your players will know the rules right away, and it shouldn't be too hard to come up with mechanics, if necessary. If you have an actual deck of cards, you could just as easily play the equivalent of blackjack, whist, poker, rummy, or pretty much any other game you like right at the gaming table, and apply the results in-game, if your PCs decide to gamble. [/QUOTE]
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