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<blockquote data-quote="Rechan" data-source="post: 5667252" data-attributes="member: 54846"><p>It's a shame that in almost all settings, undead/necromancy = evil. You could easily have a slave labor work force - even animating teh skeletons of horses for manual labor or moving large cranks. Not to mention things like imprinting a little bit of your memory/soul/whatnot on an item, so that your loved ones can talk to your ghost after you're gone, or at least have a little (intangible) part of you. </p><p></p><p>You could take Transmutation to its next step: Biomancy. custom limbs, significant cosmetic changes, changing people to adapt to new environments, creating Beneficial viruses/bacteria, etc. </p><p></p><p>Things like cryogensis would be possible. Not by freezing, but putting in a temporal state with Petrification. Yes yes, flesh to stone is high powered - but what about with a medusa on call? All you need is something to reverse the process. Think about it - put the king's brother or nephew in stone, in case a king down the line can't produce an heir. You could treat prisons the same way.</p><p></p><p>Wind Dams: sort of like how you dam up a big river and channel or harness the flow, coastal areas could do the same to ward against weather like bad storms or hurricanes, giving them a channel not in the path of cities to blow. Same with blizzards. </p><p></p><p>The question is how widespread or common are we talking? For instance Eberron is very <em>wide</em> magic - lots of low level items, but very few high level things. For instance, a fishing net that has a charm to lure fish in would be in line with that kind of small scale items. Eberron also has mage-bred animals, magically engineered to be tougher, stronger, produce more, and do a variety of other neat things.</p><p></p><p>Instant transport of goods by way of teleportation boxes. Put something in the box, it appears in a corresponding box. You couldn't select the destination, and maybe you could only use it once a day, but damn, it would cut down on the cost and time of caravans. A similar arrangement could <em>duplicate</em> items, cutting on time/cost.</p><p></p><p>On a more grand scale: </p><p></p><p>Underwater cities (or at least, areas). Nagical air, or creatures that convert water to air, or something like that to sustain it.</p><p></p><p>Honestly, don't look to replicate Existing technology - replicate <em>Sci-Fi</em> ideas with magic.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5667252, member: 54846"] It's a shame that in almost all settings, undead/necromancy = evil. You could easily have a slave labor work force - even animating teh skeletons of horses for manual labor or moving large cranks. Not to mention things like imprinting a little bit of your memory/soul/whatnot on an item, so that your loved ones can talk to your ghost after you're gone, or at least have a little (intangible) part of you. You could take Transmutation to its next step: Biomancy. custom limbs, significant cosmetic changes, changing people to adapt to new environments, creating Beneficial viruses/bacteria, etc. Things like cryogensis would be possible. Not by freezing, but putting in a temporal state with Petrification. Yes yes, flesh to stone is high powered - but what about with a medusa on call? All you need is something to reverse the process. Think about it - put the king's brother or nephew in stone, in case a king down the line can't produce an heir. You could treat prisons the same way. Wind Dams: sort of like how you dam up a big river and channel or harness the flow, coastal areas could do the same to ward against weather like bad storms or hurricanes, giving them a channel not in the path of cities to blow. Same with blizzards. The question is how widespread or common are we talking? For instance Eberron is very [I]wide[/I] magic - lots of low level items, but very few high level things. For instance, a fishing net that has a charm to lure fish in would be in line with that kind of small scale items. Eberron also has mage-bred animals, magically engineered to be tougher, stronger, produce more, and do a variety of other neat things. Instant transport of goods by way of teleportation boxes. Put something in the box, it appears in a corresponding box. You couldn't select the destination, and maybe you could only use it once a day, but damn, it would cut down on the cost and time of caravans. A similar arrangement could [I]duplicate[/I] items, cutting on time/cost. On a more grand scale: Underwater cities (or at least, areas). Nagical air, or creatures that convert water to air, or something like that to sustain it. Honestly, don't look to replicate Existing technology - replicate [i]Sci-Fi[/i] ideas with magic. [/QUOTE]
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