Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Technology (Beyond Guns & Golems)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5669034" data-attributes="member: 19675"><p>Just using magic from D&D:</p><p></p><p>1) Portals greatly reduce transportation costs at every step in the market. <em>ALL</em> costs: spoilage, theft (robbery or embezzlement), provisioning the laborers, time, storage, etc.</p><p></p><p>2) Permanent gateways to elemental planes provide limitless sources of heat, water & air for forges, furnaces, refineries or power production- <em>either completely or virtually without pollution.</em></p><p></p><p>3) A simple Decanter of Endless Water gets you infinite energy in the form of a water wheel. This could let you set up mills anywhere in the world (reducing costs of getting processed grains to market) or power "green" automobiles and trains. Similarly, greater power could be gotten having a rock striking a bucket wheel between 2 vertically stacked portals. As the rock falls, it hits the bucket, imparting energy to the wheel, then falls out into the lower portal...only to emerge from the portal above the next bucket.</p><p></p><p>4) Portals to the Elemental Plane of Fire, Spheres of Annihilation and the like would provide easy and clean waste disppeal.</p><p></p><p>5) Continual Light- in whatever edition's form- ushers in the 24 hour workday (at least for factories)...and reduces the number of places miscreants can hide.</p><p></p><p>6) Mining becomes safer with Continual Light lanterns (no ignition of flammable gasses), portals to the plane of air providing breathable air everywhere in the mine (& minimizing the buildup of all kinds of gasses), CLW & Create Food & Water devices and/or personnel make surviving mine collapses more likely, as do countless supernatural tunneling methods.</p><p></p><p>7) Sailing becomes safer and more reliable when you don't need to fear a natural dead calm because you can generate wind via Gust of Wind or a portal to the Elemental Plane of Air.</p><p></p><p>8) 4x permanent Tenser's Floating discs makes for vehicle springs better than any you could manufacture. A small portal to the plane of Air makes Hovercraft and Fan boats possible.</p><p></p><p>9) the Mending spell and it's close relative Fabricate makes any minor spellcaster into Mr. Fixit: repair costs & time drop.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5669034, member: 19675"] Just using magic from D&D: 1) Portals greatly reduce transportation costs at every step in the market. [I]ALL[/I] costs: spoilage, theft (robbery or embezzlement), provisioning the laborers, time, storage, etc. 2) Permanent gateways to elemental planes provide limitless sources of heat, water & air for forges, furnaces, refineries or power production- [I]either completely or virtually without pollution.[/I] 3) A simple Decanter of Endless Water gets you infinite energy in the form of a water wheel. This could let you set up mills anywhere in the world (reducing costs of getting processed grains to market) or power "green" automobiles and trains. Similarly, greater power could be gotten having a rock striking a bucket wheel between 2 vertically stacked portals. As the rock falls, it hits the bucket, imparting energy to the wheel, then falls out into the lower portal...only to emerge from the portal above the next bucket. 4) Portals to the Elemental Plane of Fire, Spheres of Annihilation and the like would provide easy and clean waste disppeal. 5) Continual Light- in whatever edition's form- ushers in the 24 hour workday (at least for factories)...and reduces the number of places miscreants can hide. 6) Mining becomes safer with Continual Light lanterns (no ignition of flammable gasses), portals to the plane of air providing breathable air everywhere in the mine (& minimizing the buildup of all kinds of gasses), CLW & Create Food & Water devices and/or personnel make surviving mine collapses more likely, as do countless supernatural tunneling methods. 7) Sailing becomes safer and more reliable when you don't need to fear a natural dead calm because you can generate wind via Gust of Wind or a portal to the Elemental Plane of Air. 8) 4x permanent Tenser's Floating discs makes for vehicle springs better than any you could manufacture. A small portal to the plane of Air makes Hovercraft and Fan boats possible. 9) the Mending spell and it's close relative Fabricate makes any minor spellcaster into Mr. Fixit: repair costs & time drop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Technology (Beyond Guns & Golems)
Top