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Fantasy "The Boys" for SWADE
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<blockquote data-quote="Reynard" data-source="post: 8689420" data-attributes="member: 467"><p>I went back and forth over a few choices, including going a more narrative route (potentially using Band of Blades as a base), as well as something crunchier (Including various dedicate supers systems). Ultimately, though, I landed on SWADE for a few reasons:</p><p></p><p>1) I know it well, including do a decent amount of freelance for it. This means I can adjust and add to the system as needed to get the effect I want.</p><p>2) The fights versus the "supers" do not rely on desperate tactics. They rely on McGuffins. The Champions are so far beyond normals that only special gear, alliances with demons, and other such nonsense will work. So the actual adventures are about getting that stuff and setting up the ambush. SWADE is good for straight forward action oriented gameplay so the "capers/jobs" to get that stuff will run fast and furious.</p><p>3) I will steal as necessary from other games and other styles to get it done anyway, so it isn't going to be "hard" SWADE> For example, Bennies for Flashbacks will be a thing, as will failing forward. Because this is a con game, pacing and getting to the climactic scene is important.</p><p></p><p>But, mostly, it's #1. I am a big proponent of leaning on what you know in order to provide a good experience. If this was a home game meant to last a while, we would muddle through figuring out how to play Band of Blades or whatever and eventually make it work. As it is, i am running Scum and Villainy for the first time tomorrow and if I really do fall in love with FitD and think it will work for the game, i will run it again at the February con I also am a regular at, except I will use BoB.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8689420, member: 467"] I went back and forth over a few choices, including going a more narrative route (potentially using Band of Blades as a base), as well as something crunchier (Including various dedicate supers systems). Ultimately, though, I landed on SWADE for a few reasons: 1) I know it well, including do a decent amount of freelance for it. This means I can adjust and add to the system as needed to get the effect I want. 2) The fights versus the "supers" do not rely on desperate tactics. They rely on McGuffins. The Champions are so far beyond normals that only special gear, alliances with demons, and other such nonsense will work. So the actual adventures are about getting that stuff and setting up the ambush. SWADE is good for straight forward action oriented gameplay so the "capers/jobs" to get that stuff will run fast and furious. 3) I will steal as necessary from other games and other styles to get it done anyway, so it isn't going to be "hard" SWADE> For example, Bennies for Flashbacks will be a thing, as will failing forward. Because this is a con game, pacing and getting to the climactic scene is important. But, mostly, it's #1. I am a big proponent of leaning on what you know in order to provide a good experience. If this was a home game meant to last a while, we would muddle through figuring out how to play Band of Blades or whatever and eventually make it work. As it is, i am running Scum and Villainy for the first time tomorrow and if I really do fall in love with FitD and think it will work for the game, i will run it again at the February con I also am a regular at, except I will use BoB. [/QUOTE]
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