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Fantasy-Tragedy campaign, how to go about it?
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<blockquote data-quote="Zansy" data-source="post: 7023366" data-attributes="member: 6788194"><p>Hi! I want to make a D&D campaign with elements of tragedy in them, not to confuse with <em>horror</em>, or necessarily a <em>gritty</em> campaign (though it could be), I want death in one shape or form, and I want it to <strong>mean something. </strong></p><p></p><p>I've said it several times in the time I've been playing, sure it sucks if a PC dies, and your player typically has to make his peace with that and build a new character, these things happen, usually by accident in my case. But death means so, so much more when the death of a character (player or otherwise) undeniably impacts the story from this point forth. </p><p></p><p>However, I've also learned it is much easier said than done ^^; and even if I want to start my adventure knowing that there will be meaningful tragedy, I am not confident that I know how to execute it. </p><p></p><p>So to sum up the purpose of this thread, What do I need to know before I deliberately make an adventure in which 1 or more players die by design? </p><p>From an ethical perspective, If my players know this from the very beginning and consent to this condition, does that make it "okay?"</p><p>Alternatively, what if instead of a PC tragedy, I wanted a NPC tragedy? what can I do to maximize the impact of this NPC's demise, make it memorable, and make it critical to the way the plot advances/draws to a close? </p><p></p><p>Any input or advice on the matter would be most appreciated! Thank you very much in advance!</p></blockquote><p></p>
[QUOTE="Zansy, post: 7023366, member: 6788194"] Hi! I want to make a D&D campaign with elements of tragedy in them, not to confuse with [I]horror[/I], or necessarily a [I]gritty[/I] campaign (though it could be), I want death in one shape or form, and I want it to [B]mean something. [/B] I've said it several times in the time I've been playing, sure it sucks if a PC dies, and your player typically has to make his peace with that and build a new character, these things happen, usually by accident in my case. But death means so, so much more when the death of a character (player or otherwise) undeniably impacts the story from this point forth. However, I've also learned it is much easier said than done ^^; and even if I want to start my adventure knowing that there will be meaningful tragedy, I am not confident that I know how to execute it. So to sum up the purpose of this thread, What do I need to know before I deliberately make an adventure in which 1 or more players die by design? From an ethical perspective, If my players know this from the very beginning and consent to this condition, does that make it "okay?" Alternatively, what if instead of a PC tragedy, I wanted a NPC tragedy? what can I do to maximize the impact of this NPC's demise, make it memorable, and make it critical to the way the plot advances/draws to a close? Any input or advice on the matter would be most appreciated! Thank you very much in advance! [/QUOTE]
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