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Fantasy with d20 modern classes... help.
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<blockquote data-quote="Spatzimaus" data-source="post: 3180036" data-attributes="member: 3051"><p>Well, IMO, the class defense helped cover for the fact that in a modern setting, armor would be far less common (and never enchanted). It balanced the ever-increasing firepower and scaling BABs of your opponents.</p><p></p><p>For instance, in a 10-level span, Strong, Tough, and Dedicated went from +1 to +5, Fast from +3 to +8, and Smart and Charismatic from +0 to +3. Coincidentally, this is about what your non-mundane AC boosts (Bracers of Armor, armor enchantment, DEX boosts, miscellaneous AC-boosting magic items) would scale by in D&D. So, if you're allowing a game system where all those other things exist, keeping an inherent class defense bonus is just overkill.</p><p></p><p>So, each class got some things to compensate. Most got some armor and weapon proficiencies automatically, and the ones with Medium saves had them upgraded to Good. A few had small other changes, too.</p><p></p><p>We also got rid of the whole Reputation and Wealth systems. Money is money; if you want to buy something, pay for it. There are already plenty of systems that quantify the cost of a given "lifestyle", and that's easy enough to manage.</p><p>And Reputation is something you should develop through roleplaying; it's nice that they tried to quantify aspects of it, but it went too far IMO.</p><p>(We also ditched Action Points, but later added them back in. They're too useful to ignore.)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3180036, member: 3051"] Well, IMO, the class defense helped cover for the fact that in a modern setting, armor would be far less common (and never enchanted). It balanced the ever-increasing firepower and scaling BABs of your opponents. For instance, in a 10-level span, Strong, Tough, and Dedicated went from +1 to +5, Fast from +3 to +8, and Smart and Charismatic from +0 to +3. Coincidentally, this is about what your non-mundane AC boosts (Bracers of Armor, armor enchantment, DEX boosts, miscellaneous AC-boosting magic items) would scale by in D&D. So, if you're allowing a game system where all those other things exist, keeping an inherent class defense bonus is just overkill. So, each class got some things to compensate. Most got some armor and weapon proficiencies automatically, and the ones with Medium saves had them upgraded to Good. A few had small other changes, too. We also got rid of the whole Reputation and Wealth systems. Money is money; if you want to buy something, pay for it. There are already plenty of systems that quantify the cost of a given "lifestyle", and that's easy enough to manage. And Reputation is something you should develop through roleplaying; it's nice that they tried to quantify aspects of it, but it went too far IMO. (We also ditched Action Points, but later added them back in. They're too useful to ignore.) [/QUOTE]
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