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Fantasy world and taxes?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5619866" data-attributes="member: 54877"><p>This is what I did, only it was enforced jointly by the imperial pantheon of "The Five Gods." Even then, the players balked, and said no way that all the people complied. Normally, I'd have even bought their arguments. But in this case, the hidden "6th God" had been reincarnated for centuries as the emporer, and his subordinates in the church had instituted "geases" to enforce this (and other key desired) behavior, when one freely took the citizenship oath. </p><p> </p><p>BTW, about 3/4 of the way through the campaign, when war and attrition and experience had put two PC in control of a central hubs mage guild and church, and they had the bard dig around in the archives for help during a siege, and this all came out, along with all the nefarious things the empire had done to keep it going--oh, it was priceless. It started to appear to them that maybe they were caught helping the bad guys against the worse guys. But by the time we finished, and everything came out, those same players agreed that it had been necessary. </p><p> </p><p>Oh, and if that seems too mean--well, it was the players who gave me the idea, when the intersection of what they collectively said they wanted in the campaign pointed to some such setup. For the next campaign, cleaning up the mess, they did vote for a much more Wild West style of government. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Back to the main topic, I like to think that the nature of taxes in the world says something about its nature. If that nature happens to be hidden, so much the better ...</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5619866, member: 54877"] This is what I did, only it was enforced jointly by the imperial pantheon of "The Five Gods." Even then, the players balked, and said no way that all the people complied. Normally, I'd have even bought their arguments. But in this case, the hidden "6th God" had been reincarnated for centuries as the emporer, and his subordinates in the church had instituted "geases" to enforce this (and other key desired) behavior, when one freely took the citizenship oath. BTW, about 3/4 of the way through the campaign, when war and attrition and experience had put two PC in control of a central hubs mage guild and church, and they had the bard dig around in the archives for help during a siege, and this all came out, along with all the nefarious things the empire had done to keep it going--oh, it was priceless. It started to appear to them that maybe they were caught helping the bad guys against the worse guys. But by the time we finished, and everything came out, those same players agreed that it had been necessary. Oh, and if that seems too mean--well, it was the players who gave me the idea, when the intersection of what they collectively said they wanted in the campaign pointed to some such setup. For the next campaign, cleaning up the mess, they did vote for a much more Wild West style of government. :D Back to the main topic, I like to think that the nature of taxes in the world says something about its nature. If that nature happens to be hidden, so much the better ... [/QUOTE]
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