Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy world and taxes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5620627" data-attributes="member: 8835"><p>Unlike land, which is generally considered immobile and has a history of being well tracked on who owns it, items are a bit more nebulous.</p><p></p><p>With magic items, you have to know I have them to tax them. The logistics to track that gets a bit more complex. Yes, a wizard could be involved to hold person on me, scan me with detect magic. But I could also hide/disguise some of my gear, or otherwise avoid it. When would you tax it? What happens if I discover a new sword next week in the dungeon? If you only check on specific days, I'll be making sure to "find" that new sword after the check.</p><p></p><p>tracking individual items increases the amount of data that has to be handled. Maintaining a list of people and a list of property ownership seems well within the means of bookkeeping for the period. tracking item ownership scales the data significantly. And since items are more likely to change hands, that's more documentation. And all of it is on paper. </p><p></p><p>Envision the work to maintain your character's inventory on paper, but for potentially every NPC. And then ponder just how the government would get such information reliably.</p><p></p><p>Ultimately, I see government taxing things at chokepoints. Seaports, gates at mountain passes and land ownership. Because those are places that are relatively hard to avoid, and easy for the tax man to do an assessment without a lot of special work.</p></blockquote><p></p>
[QUOTE="Janx, post: 5620627, member: 8835"] Unlike land, which is generally considered immobile and has a history of being well tracked on who owns it, items are a bit more nebulous. With magic items, you have to know I have them to tax them. The logistics to track that gets a bit more complex. Yes, a wizard could be involved to hold person on me, scan me with detect magic. But I could also hide/disguise some of my gear, or otherwise avoid it. When would you tax it? What happens if I discover a new sword next week in the dungeon? If you only check on specific days, I'll be making sure to "find" that new sword after the check. tracking individual items increases the amount of data that has to be handled. Maintaining a list of people and a list of property ownership seems well within the means of bookkeeping for the period. tracking item ownership scales the data significantly. And since items are more likely to change hands, that's more documentation. And all of it is on paper. Envision the work to maintain your character's inventory on paper, but for potentially every NPC. And then ponder just how the government would get such information reliably. Ultimately, I see government taxing things at chokepoints. Seaports, gates at mountain passes and land ownership. Because those are places that are relatively hard to avoid, and easy for the tax man to do an assessment without a lot of special work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy world and taxes?
Top