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Fantasy world and taxes?
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<blockquote data-quote="Janx" data-source="post: 5620910" data-attributes="member: 8835"><p>with my model of probable taxation methods (not based on historical fact, but extrapolation of how much my year of Accounting sucked, my background in database applications, and my vague recollection of tax history), I'm avoiding taxing PCs directly, unless they do something specific. This keeps things simple, until they do something complicated.</p><p></p><p>Thus, I have no recurring tax management (level training or equipment taxes) to deal with. But if the PCs should come into ownership of the land, I simply look at how much the land should generate in revenue, and apply a tax to it and declare they need to pay that each year.</p><p></p><p>If the PCs should sail into port with their boat full of loot, once again, time to pay the tax man.</p><p></p><p>If the PCs should need to use a portal or major highway, time to pay the usage tax.</p><p></p><p>Otherwise, they go on their merry way, oblivious to the tax system I haven't fully defined.</p></blockquote><p></p>
[QUOTE="Janx, post: 5620910, member: 8835"] with my model of probable taxation methods (not based on historical fact, but extrapolation of how much my year of Accounting sucked, my background in database applications, and my vague recollection of tax history), I'm avoiding taxing PCs directly, unless they do something specific. This keeps things simple, until they do something complicated. Thus, I have no recurring tax management (level training or equipment taxes) to deal with. But if the PCs should come into ownership of the land, I simply look at how much the land should generate in revenue, and apply a tax to it and declare they need to pay that each year. If the PCs should sail into port with their boat full of loot, once again, time to pay the tax man. If the PCs should need to use a portal or major highway, time to pay the usage tax. Otherwise, they go on their merry way, oblivious to the tax system I haven't fully defined. [/QUOTE]
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