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<blockquote data-quote="Whisper72" data-source="post: 1854814" data-attributes="member: 17339"><p>Uhm.... I believe it is an average of 13 per acre PER YEAR as I read it (between 10 and 15 gp per acre), so that would be 260 GP per family per year, at an average of 4 ppl per family, this is about 2 sp per day per person... (actually a slight bit less...)</p><p></p><p>(or taking 13 million GP, devide by 200,000 ppl, get 65 gp per year per person...)</p><p></p><p>Actually, to make things a bit more complicated, not all will be farmers... so a certain percentage will be traders, craftsmen (smiths, carpenters, bakers etc.) making significantly more money per year. I use as a rule of thumb that this contingent constitutes roughly 10% of the people (i.e. most ppl are peasants), but their greater revenue effectively doubles the size of the total economy. Thus in my book, the figures for the peasants sound about right, but the total amount for the economy would be 26 million gp.</p><p></p><p>As for taxes, I rule about 25% tax on 'revenue' for peasants and craftsmen to the crown, for traders a 20% tax on anything brought to market (taxed at the gate) regardless of sale, and for peasants working on fields not their own (which are most...), another 25% fee to the landowner (usually a lord). The revenue taxes go straight to the king, the trade taxes go to the taxing city/village, the land fees go to the land-owning lord.</p><p></p><p>In some campaigns the craftsmen are taxed an additional 5% owned to the relevant guild, traders may be 'taxed' an additional 10% from thieves guilds.</p><p></p><p>Additional revenues can be from other activities:</p><p>- mining operations</p><p>- woodcutting operations</p><p>- hunting</p><p></p><p>All these operations are taxed 25% of revenue to the lord owning the land on which the action takes place.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1854814, member: 17339"] Uhm.... I believe it is an average of 13 per acre PER YEAR as I read it (between 10 and 15 gp per acre), so that would be 260 GP per family per year, at an average of 4 ppl per family, this is about 2 sp per day per person... (actually a slight bit less...) (or taking 13 million GP, devide by 200,000 ppl, get 65 gp per year per person...) Actually, to make things a bit more complicated, not all will be farmers... so a certain percentage will be traders, craftsmen (smiths, carpenters, bakers etc.) making significantly more money per year. I use as a rule of thumb that this contingent constitutes roughly 10% of the people (i.e. most ppl are peasants), but their greater revenue effectively doubles the size of the total economy. Thus in my book, the figures for the peasants sound about right, but the total amount for the economy would be 26 million gp. As for taxes, I rule about 25% tax on 'revenue' for peasants and craftsmen to the crown, for traders a 20% tax on anything brought to market (taxed at the gate) regardless of sale, and for peasants working on fields not their own (which are most...), another 25% fee to the landowner (usually a lord). The revenue taxes go straight to the king, the trade taxes go to the taxing city/village, the land fees go to the land-owning lord. In some campaigns the craftsmen are taxed an additional 5% owned to the relevant guild, traders may be 'taxed' an additional 10% from thieves guilds. Additional revenues can be from other activities: - mining operations - woodcutting operations - hunting All these operations are taxed 25% of revenue to the lord owning the land on which the action takes place. [/QUOTE]
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