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<blockquote data-quote="painandgreed" data-source="post: 1866909" data-attributes="member: 24969"><p>Point taken and conceded, but the reasons that a druid might or might not help villages is all just hand waving to justify, after the fact, the number of druids that a DM decides should be in his or her campaign.</p><p></p><p></p><p></p><p>At this point we’re into the realm of campaign design by the DM. There are many reasons that either could be the more feared. The Guild has the dark aspects of what theft or death could occur to one that opposes them. However, a noble could just march in, declare all the thieves stuff his and kill the entire family on whim and all be legal because he’s a noble and easy because he controls a large number of fighters and clerics in a stand up fight. Nobles are not without their power which they guard jealously. Like I said, with some much power at stake, it might be that some nobles have placed themselves in such positions of power as well as being nobles. One situation is that you have an experienced adventuring party. The fighter has become a noble. The cleric heads his church. The thief runs the Guild. The wizard has power in his own right or controls the wizard’s guild. You essentially have a distributed adventurer party that controls a good deal of the kingdom and can use each other’s power and influence to aid the others. My personal opinion on the matter is that this is heroic fantasy and that such relationships will all be decided by the special NPCs that the DM creates and populates his world with and that nothing can really be decided without consideration of such.</p><p></p><p></p><p></p><p>We figured earlier the average rate of accent of a thief and the average wealth one would make defeating the required CRs to do so. They’re going up in levels, so they’re defeating CRs which provide and average amount of money based upon the difficulty of the CR. I consider this wealth to be the income of the various insurance, thefts, and cons that would be going on. </p><p></p><p>Building that house or castle</p><p></p><p>Let’s take the example we had earlier for building a house an figuring out what it would take. First, the players need the raw materials which might not be in good supply, and then they’ll have to have people build the house. The amount of raw materials needed will be 1/3 the cost of the house which is 1,666.67 GP (or 1,666 GP, 6 SP, and 7 CP). Woodcutters or some other Profession goes out to collect the natural resources and turn them into raw materials. According to the PH, they collect half their profesion check a week in GP value. For the average person with three ranks taking 10, that would be 6.5 GP of raw material made a week. That means a little over 256 man-weeks gathering the raw materials. Once collected, then Craftsmen, probably carpenters, will turn the raw material into a house. They can build it at the DC of the task times their roll in SP per week. Assuming average 3 ranked workers and a DC of 10, this means 13 GP of house built a week per person. That’s over 384 man-weeks of work to build the house. Let’s say they hire 20 men to wood cut and 10 other men to build the house. The 20 men will bring in 130 GP of raw material a week, getting done in 13 weeks, about three months. The ten men can at the same time take 10 and turn the weekly material into a house as it is brought in taking 14 weeks total as the woodcutters need a week’s head start. We can see why production is cut, the adventurers have taken up 30 out of maybe 200 men in the hamlet to build their house. Each of the woodsmen have made 84.5 GP while the craftsmen have made 333.33 GP profit building the house. If the crafts man had tilled his farm, it would have been 260 GP for the years work, so it’s not any surprise they dropped what they’re doing to build the house. Meanwhile they’re not producing food and will have to buy it from the other farmers who will charge higher prices. In a small hamlet, it might even cause a good deal of resentment if some got the job to build the house while others didn’t. Such a project in such a small local would probably have to be a group effort for the entire population in part to prevent resentment with certain people designated to build the house and others watching over their fields all for an equal share.</p><p></p><p>A castle would cost 500,000 GP and take 100 times the amount of work to complete if the DC is the same. Theoretically 2000 professionals and 1000 craftsmen could create a castle in the same 3 months. Of course, building a castle would take Craft (stone masonry) instead of Craft (carpentry) and those people might be in harder supply. In a country of 200,000, I doubt if one in 40 people are stonemasons. I further doubt that 1 in 20 are stone cutters which is a trained only skill (funny how the trained only skill end up making less than the craft that everybody could perform). It’s not really possible to have a castle built in 3 months. There are other complications such as building a castle is probably a DC 15 or so requiring skilled craftsmen to do it correctly without risking increased costs.</p><p></p><p>Let’s do some hand waving and make some assumptions. People can only work on the castle 6 months (26 weeks) out of the year due to winter, weather, holidays, and such. 10% of the work is DC 15 while the rest is DC 10. There are 10 stonemasons with good enough Int and ranks to pull off the DC 15 while you can find another 90 for the rest of the work. We’ll say it’s a mountain country with lots of quarries and there is not any trouble getting the rock or 200 stonecutters. The stonecutters can produce 1300 GP worth of stone each week for those 26 weeks. Our craftsmen can easily handle that amount of raw material each week. We’re still looking at five years to produce this castle. This doesn’t seem too outside reality as average castles took 5-7 years to complete, although the number of men was much more than 300. Still, one castle is not always like another. Such expenses also would assume that raw materials are local. If they had to be transported from farther than the local community, then there is even more of a cost and time to building the castle.</p><p></p><p>At 100,000 GP entering the economy a year, there is no inflation in the kingdom even if paid for by treasure coming outside the kingdom. Since we’re taking up all the stonemasons and stone cutters, it is probably putting some stress on the economy and the money could be treated like treasure for the kingdom’s economy. If they seek to build two in the same amount of time or the one castle in half the time, then we’ve got around 1.5% inflation for the first year and again the next year as the 1.5% drop in production kicks in.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1866909, member: 24969"] Point taken and conceded, but the reasons that a druid might or might not help villages is all just hand waving to justify, after the fact, the number of druids that a DM decides should be in his or her campaign. At this point we’re into the realm of campaign design by the DM. There are many reasons that either could be the more feared. The Guild has the dark aspects of what theft or death could occur to one that opposes them. However, a noble could just march in, declare all the thieves stuff his and kill the entire family on whim and all be legal because he’s a noble and easy because he controls a large number of fighters and clerics in a stand up fight. Nobles are not without their power which they guard jealously. Like I said, with some much power at stake, it might be that some nobles have placed themselves in such positions of power as well as being nobles. One situation is that you have an experienced adventuring party. The fighter has become a noble. The cleric heads his church. The thief runs the Guild. The wizard has power in his own right or controls the wizard’s guild. You essentially have a distributed adventurer party that controls a good deal of the kingdom and can use each other’s power and influence to aid the others. My personal opinion on the matter is that this is heroic fantasy and that such relationships will all be decided by the special NPCs that the DM creates and populates his world with and that nothing can really be decided without consideration of such. We figured earlier the average rate of accent of a thief and the average wealth one would make defeating the required CRs to do so. They’re going up in levels, so they’re defeating CRs which provide and average amount of money based upon the difficulty of the CR. I consider this wealth to be the income of the various insurance, thefts, and cons that would be going on. Building that house or castle Let’s take the example we had earlier for building a house an figuring out what it would take. First, the players need the raw materials which might not be in good supply, and then they’ll have to have people build the house. The amount of raw materials needed will be 1/3 the cost of the house which is 1,666.67 GP (or 1,666 GP, 6 SP, and 7 CP). Woodcutters or some other Profession goes out to collect the natural resources and turn them into raw materials. According to the PH, they collect half their profesion check a week in GP value. For the average person with three ranks taking 10, that would be 6.5 GP of raw material made a week. That means a little over 256 man-weeks gathering the raw materials. Once collected, then Craftsmen, probably carpenters, will turn the raw material into a house. They can build it at the DC of the task times their roll in SP per week. Assuming average 3 ranked workers and a DC of 10, this means 13 GP of house built a week per person. That’s over 384 man-weeks of work to build the house. Let’s say they hire 20 men to wood cut and 10 other men to build the house. The 20 men will bring in 130 GP of raw material a week, getting done in 13 weeks, about three months. The ten men can at the same time take 10 and turn the weekly material into a house as it is brought in taking 14 weeks total as the woodcutters need a week’s head start. We can see why production is cut, the adventurers have taken up 30 out of maybe 200 men in the hamlet to build their house. Each of the woodsmen have made 84.5 GP while the craftsmen have made 333.33 GP profit building the house. If the crafts man had tilled his farm, it would have been 260 GP for the years work, so it’s not any surprise they dropped what they’re doing to build the house. Meanwhile they’re not producing food and will have to buy it from the other farmers who will charge higher prices. In a small hamlet, it might even cause a good deal of resentment if some got the job to build the house while others didn’t. Such a project in such a small local would probably have to be a group effort for the entire population in part to prevent resentment with certain people designated to build the house and others watching over their fields all for an equal share. A castle would cost 500,000 GP and take 100 times the amount of work to complete if the DC is the same. Theoretically 2000 professionals and 1000 craftsmen could create a castle in the same 3 months. Of course, building a castle would take Craft (stone masonry) instead of Craft (carpentry) and those people might be in harder supply. In a country of 200,000, I doubt if one in 40 people are stonemasons. I further doubt that 1 in 20 are stone cutters which is a trained only skill (funny how the trained only skill end up making less than the craft that everybody could perform). It’s not really possible to have a castle built in 3 months. There are other complications such as building a castle is probably a DC 15 or so requiring skilled craftsmen to do it correctly without risking increased costs. Let’s do some hand waving and make some assumptions. People can only work on the castle 6 months (26 weeks) out of the year due to winter, weather, holidays, and such. 10% of the work is DC 15 while the rest is DC 10. There are 10 stonemasons with good enough Int and ranks to pull off the DC 15 while you can find another 90 for the rest of the work. We’ll say it’s a mountain country with lots of quarries and there is not any trouble getting the rock or 200 stonecutters. The stonecutters can produce 1300 GP worth of stone each week for those 26 weeks. Our craftsmen can easily handle that amount of raw material each week. We’re still looking at five years to produce this castle. This doesn’t seem too outside reality as average castles took 5-7 years to complete, although the number of men was much more than 300. Still, one castle is not always like another. Such expenses also would assume that raw materials are local. If they had to be transported from farther than the local community, then there is even more of a cost and time to building the castle. At 100,000 GP entering the economy a year, there is no inflation in the kingdom even if paid for by treasure coming outside the kingdom. Since we’re taking up all the stonemasons and stone cutters, it is probably putting some stress on the economy and the money could be treated like treasure for the kingdom’s economy. If they seek to build two in the same amount of time or the one castle in half the time, then we’ve got around 1.5% inflation for the first year and again the next year as the 1.5% drop in production kicks in. [/QUOTE]
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