Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy World Economics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sheep" data-source="post: 1878504" data-attributes="member: 4965"><p>One thing which doesn't seem to have been discussed regarding the economics of low-level adventuring is that it has comparatively high start-up costs. Setting aside the training that a typical 1st level adventurer has compared to a typical peasant and the time and effort required to attain that, a typical adventuring party (Cleric, Fighter, Rogue, Wizard/Sorcerer) starts with an average total wealth of roughly 375 gp (working from the starting gold chart). So a group of adventurers who take on the CR 1 dragon are basically paying off their initial investment (and that doesn't include training). Its only with repeated encounters that the money starts to come in, but the risk gets higher too. You might get lucky the first time, but your luck is likely to run out.</p><p></p><p>D&D combat has the (somewhat unrealistic) flavour that you are far more likely to survive combat if you are in a larger group. At low level you are unlikely to die outright in any combat, but instead be left unconscious and bleeding to death. As long as your group wins and the cleric is still up, or someone has a healing potion, you will survive; and even if the cleric is down you still have a roughly 40% chance of stabilising naturally from -5 hp. But practically, a healer of some sort is required if you are going to do anything more than one fight and then run away.</p><p></p><p>So a group of peasants who go adventuring without the village priest or druid with them is very likely to suffer fatalities in a CR 1 encounter. And as other people have pointed out, the village priest or druid may be the difference between the crops prospering or failing in a given year. The village as a whole may be very reluctant to allow their best warriors and their healer go out on an adventure which might bring in what one of the group might earn in a year of farming, where the flip side is that if the healer dies the village may starve that winter.</p><p></p><p>Factor in that a group of peasants will not likely have the spare cash to buy good equipment---its one thing to take on a dragon or a couple of orcs when wearing scale mail and wielding a greatsword; its another matter if you are untrained in fighting, maybe have padded or leather armour available, and perhaps a rusty old sword, or more likely a quarterstaff or dagger---plus the uncertainty and possibility that you may be biting off more than you can chew---is that a CR 2 wyrmling white dragon, or a CR 4 wyrmling red dragon with 60hp and a 2d10 breath weapon? is it 2 orcs or 20 orcs?---and all of a sudden adventuring doesn't look like it may be so common.</p><p></p><p>The conclusions? Adventurers are probably not peasants and most peasants don't have the resources to make the risks of adventuring worth the return. Adventurers, no matter what their origins, have been lifted above the peasant class by apprenticeship, training, and access to equipment of some quality.</p><p></p><p>Corran</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1878504, member: 4965"] One thing which doesn't seem to have been discussed regarding the economics of low-level adventuring is that it has comparatively high start-up costs. Setting aside the training that a typical 1st level adventurer has compared to a typical peasant and the time and effort required to attain that, a typical adventuring party (Cleric, Fighter, Rogue, Wizard/Sorcerer) starts with an average total wealth of roughly 375 gp (working from the starting gold chart). So a group of adventurers who take on the CR 1 dragon are basically paying off their initial investment (and that doesn't include training). Its only with repeated encounters that the money starts to come in, but the risk gets higher too. You might get lucky the first time, but your luck is likely to run out. D&D combat has the (somewhat unrealistic) flavour that you are far more likely to survive combat if you are in a larger group. At low level you are unlikely to die outright in any combat, but instead be left unconscious and bleeding to death. As long as your group wins and the cleric is still up, or someone has a healing potion, you will survive; and even if the cleric is down you still have a roughly 40% chance of stabilising naturally from -5 hp. But practically, a healer of some sort is required if you are going to do anything more than one fight and then run away. So a group of peasants who go adventuring without the village priest or druid with them is very likely to suffer fatalities in a CR 1 encounter. And as other people have pointed out, the village priest or druid may be the difference between the crops prospering or failing in a given year. The village as a whole may be very reluctant to allow their best warriors and their healer go out on an adventure which might bring in what one of the group might earn in a year of farming, where the flip side is that if the healer dies the village may starve that winter. Factor in that a group of peasants will not likely have the spare cash to buy good equipment---its one thing to take on a dragon or a couple of orcs when wearing scale mail and wielding a greatsword; its another matter if you are untrained in fighting, maybe have padded or leather armour available, and perhaps a rusty old sword, or more likely a quarterstaff or dagger---plus the uncertainty and possibility that you may be biting off more than you can chew---is that a CR 2 wyrmling white dragon, or a CR 4 wyrmling red dragon with 60hp and a 2d10 breath weapon? is it 2 orcs or 20 orcs?---and all of a sudden adventuring doesn't look like it may be so common. The conclusions? Adventurers are probably not peasants and most peasants don't have the resources to make the risks of adventuring worth the return. Adventurers, no matter what their origins, have been lifted above the peasant class by apprenticeship, training, and access to equipment of some quality. Corran [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy World Economics
Top