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<blockquote data-quote="Iron Sheep" data-source="post: 1880980" data-attributes="member: 4965"><p>Although I agree with the main thrust of this, there probably is room for the "master finding the gifted peasant apprentice" trope. Having an elite array or better in a particular order occurs in less than 1 in 1000, so even allowing for some variation in the less important stats finding an apprentice worth training for a particular class may take some searching. Particularly for classes like paladins and monks which need multiple good stats to be effective.</p><p></p><p>In a kingdom of 200000 there are probably only a few hundred people who have ideal stats for a particular adventuring class and of these only a handful will be the right age for apprenticeship. Potential masters may have to search numerous villages to find an apprentice who has the right talent level to be an adventurer. Of course they may take on other apprentices (in fact they would have to for there to be thousands of characters in each adventuring class in the kingdom), but it seems fair to assume that just to sustain the numbers, peasant children will have to be selected to be apprenticed to adventuring classes with some regularity.</p><p></p><p>Of course, just exactly how many depends on how heredity and upbringing affects ability scores. Children of adventurers are probably more likely to be adventurers, for example. But still, every little village probably has a story about "how a wizard came to the village one day and apprenticed the smith's daughter" or something similar.</p><p></p><p>So the D&D population/economic rules seem to imply at least some amount of meritocratic rise to wealth. Peasants may not be able to dream about raising their lot, but they can probably dream that their son or daughter may one day be a powerful and rich adventurer. And it even happens on rare occasion.</p><p></p><p>Corran</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1880980, member: 4965"] Although I agree with the main thrust of this, there probably is room for the "master finding the gifted peasant apprentice" trope. Having an elite array or better in a particular order occurs in less than 1 in 1000, so even allowing for some variation in the less important stats finding an apprentice worth training for a particular class may take some searching. Particularly for classes like paladins and monks which need multiple good stats to be effective. In a kingdom of 200000 there are probably only a few hundred people who have ideal stats for a particular adventuring class and of these only a handful will be the right age for apprenticeship. Potential masters may have to search numerous villages to find an apprentice who has the right talent level to be an adventurer. Of course they may take on other apprentices (in fact they would have to for there to be thousands of characters in each adventuring class in the kingdom), but it seems fair to assume that just to sustain the numbers, peasant children will have to be selected to be apprenticed to adventuring classes with some regularity. Of course, just exactly how many depends on how heredity and upbringing affects ability scores. Children of adventurers are probably more likely to be adventurers, for example. But still, every little village probably has a story about "how a wizard came to the village one day and apprenticed the smith's daughter" or something similar. So the D&D population/economic rules seem to imply at least some amount of meritocratic rise to wealth. Peasants may not be able to dream about raising their lot, but they can probably dream that their son or daughter may one day be a powerful and rich adventurer. And it even happens on rare occasion. Corran [/QUOTE]
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